[APP] Rottweiler - Call of Duty Sound Exporter

broken avatar :(
Created 947 days ago
by Scobalula
0 Members and 1 Guest are viewing this topic.
broken avatar :(
broken avatar :(
OnionmanVere Bo21
Location: ieu dnt wnt 2 no
Date Registered: 27 September 2013
Last active: 2 days ago
Forum Rank
Zombie Destroyer
Primary Group
Community Mapper
My Groups
Personal Quote
Aye mate you don't know me so y don't you shut tf up ok buddy :)

Scobalula's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Scobalula's Contact & Social Links

About Rottweiler

Rottweiler is a vicious Call of Duty sound exporter, supporting the majority of Call of Duty titles that store their sounds in the Fast Files and/or PAKs. It was developed to aid Call of Duty Map Makers/Modders in obtaining sounds from other Call of Duty titles.

How to use Rottweiler

  • Choose a Fast File to load (For weapon sounds, you'll usually want to load common/common_mp for any of the games).
  • Drag it onto the list view or click Load Fast File, it will proceed to decompress the fast file and search for audio.
  • Once the sounds are loaded (if there are any), you can now export sounds that are listed.


Rottweiler is licensed under the MIT license and it and its source code is free to use and modify. Rottweiler comes with NO warranty, any damages caused are solely the responsibility of the user. See the LICENSE file on the repository for more information.

Audio exported through Rottweiler is property of Activision and the respective developers, said copyrighted Audio CANNOT be used in a commercial environment or for profit, the intention of Rottweiler is to aid users making mods for other Call of Duty titles using their own SDKs.

All work was done purely on the fast files through a Hex Editor, using legally obtained copies of the games, and no game code was touched or used. Rottweiler does not and will never rebuild/re-compress fast files.


  • For Advanced Warfare and Modern Warfare Remastered, in order for Rottweiler to export sounds stored in the PAKs, they must be in the same folder as the Fast File you loaded.
  • Due to the fact a lot of VOX data is streamed, the localized files might not contain sound information.
  • For a full list of titles that Rottweiler supports, see the README on the Github page, for those it does not support, alternative programs are linked.


The latest version of Rottweiler can be found on its Github Releases page:

[You are not allowed to view external links. Register or Login to see them]

It would be appreciated if you credited me for using Rottweiler. :)

Rottweiler is currently in Alpha, while it has been tested, expect quirks.



or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
Loading ...