T.R.E.E
The Radiant Entity Editor
Requirements: .NET 4.8.1
Open your .map files and controls the entities and models in your map via code vs opening Radiant, I plan to extend the features this is baseline concept version 0.1.1.0.
Has an open and save feature, allowing you to view the entities in a ListBox and edit the code for each "//entity { }" separately. This could allow for quick model swaps and etc, minor location adjustments. I will be utilizing and building onto this slowly.
Please post any errors you have and let me know what you think of the concept. I understand CoD WaW modding isn't really hyped anymore. I've learned to not care as much as I'm just enjoying my time.
Credits: Undeadmetal
Download 0.1.1.0:
https://www.mediafire.com/file/uas4m8wlzrdstfd/TheRadiantEntityEditor.zip/file 0.1.1.2:
https://www.mediafire.com/file/7pq2fl28zzujhy9/TheRadiantEntityEditor-0.1.1.2.zip/file Scan:
https://www.virustotal.com/gui/file/10d22f309d48c87d8f79952feb99ad9ff80cbded1932a96f6db13f731b6df778?nocache=1 Upcoming Update: On/Off option to include // brush in scan not just // entity --Update included 0.1.1.2