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T.R.E.E - The Radiant Entity Editor

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Created 5 months ago
by Undeadmetal
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Location: usOregon
Date Registered: 20 August 2014
Last active: 4 months ago
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T.R.E.E

The Radiant Entity Editor




 
Requirements: .NET 4.8.1
 
Open your .map files and controls the entities and models in your map via code vs opening Radiant, I plan to extend the features this is baseline concept version 0.1.1.0.
 
Has an open and save feature, allowing you to view the entities in a ListBox and edit the code for each "//entity { }" separately. This could allow for quick model swaps and etc, minor location adjustments. I will be utilizing and building onto this slowly.
 
Please post any errors you have and let me know what you think of the concept. I understand CoD WaW modding isn't really hyped anymore. I've learned to not care as much as I'm just enjoying my time.
 
Credits: Undeadmetal
 
Download 0.1.1.0: https://www.mediafire.com/file/uas4m8wlzrdstfd/TheRadiantEntityEditor.zip/file
 
0.1.1.2: https://www.mediafire.com/file/7pq2fl28zzujhy9/TheRadiantEntityEditor-0.1.1.2.zip/file
 
Scan: https://www.virustotal.com/gui/file/10d22f309d48c87d8f79952feb99ad9ff80cbded1932a96f6db13f731b6df778?nocache=1
 
Upcoming Update: On/Off option to include // brush  in scan not just // entity --Update included 0.1.1.2
Last Edit: December 10, 2023, 04:33:03 pm by Undeadmetal

 
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