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Contact Support - Help Center Get help on the UGX Discord. Join it now!The only way I think about is to import the model to Blender and using BlenderCOD export to xmodel_export and then use asset manager to import the model into radiant and when it comes to exporting the mod you have to include the model in mod csv.
BTW That was a VERY VERY hard way you chose and i would recommend rather sketching the map in radiant itself.
Im already almost completed with bus deport, sorry. And there probably is a way too import it, but it will look weird with 2d graphics in a 3d game
Its not 2d.
@scorpiion In IW 3.0 you can use BSP so you don't need to import your own 3D geometry, you can create some geometry in the engine. You can still import from a 3D program if you like just mind that the poly count will cap off around 16000 afaik.
I would say that the waw vert limit is 15000 although i havent yet tried porting galil which has 15900 verts.