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Napalm from Black Ops

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Created 2 years ago
by shippuden1592
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Location: mxGuanajuato
Date Registered: 5 May 2013
Last active: 4 days ago
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Credits:
shippuden1592 ---> Script/Xanim
Deper ---> fx´s
RDV ---> Fix xanim bo1 and bo2

1.-Once unpacked and put everything in place to go to _zombiemode and add this:
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maps\_zombiemode_ai_napalm::init();
under:
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maps\_zombiemode_auto_turret::init();
2.-In radiant add the prefab that comes in the "napalm" rar and put it in the areas where you want the engineer to respawn
 
3.-In each info_volume you have of your zones add this:
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script_noteworthy        player_zone
4.-Go to _zombie mode_powerups and look for this function "nuke powerup( drop item )" and under:
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if( zombies[i].animname == "boss_zombie" )
        {
            continue;
        }
add this:
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if( zombies[i].animname == "napalm_zombie" )
        {
            continue;
        }
search "check_for_instakill( player )" and below:
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if( self.animname == "boss_zombie" )
        {
            return;
        }
add this:
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if( self.animname == "napalm_zombie" )
        {
            return;
        }
5.-In this generic_human.atr below:
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body
{
add this:
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ai_zombie_napalm_run
    ai_zombie_napalm_attack_01
    ai_zombie_firestaff_death_walking_a
    ai_zombie_firestaff_death_walking_b
    ai_zombie_firestaff_death_walking_c
6.-Add this to your mod.csv
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include,napalm

 
 
Last Edit: August 22, 2022, 04:10:59 pm by shippuden1592
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