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Buyable Nuke

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Created 2 days ago
by Box Map ELITE #1
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Location: cuMars
Date Registered: 22 April 2022
Last active: 1 day ago
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Pack-a-Puncher
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This Script Was Made By AI That I've Paid For Enjoy
 
 
    level thread nuke_buy_init();
 
//*****************************************************************************
// NUKE BUY (once per round)
// Place a trigger_use in Radiant with targetname "nuke_buy_trigger"
// Costs level.nuke_buy_cost points (default 5000) to kill all zombies and flash every player's screen
//*****************************************************************************
nuke_buy_init()
{
    if ( !IsDefined( level.nuke_buy_cost ) || level.nuke_buy_cost < 1 )
    {
        return;
    }
 
    level.nuke_buy_used_this_round = false;
    level thread nuke_buy_round_reset();
 
    triggers = GetEntArray( "nuke_buy_trigger", "targetname" );
    if ( !IsDefined( triggers ) || triggers.size <= 0 )
    {
        return;
    }
 
    nuke_buy_refresh_all_hints();
 
    for ( i = 0; i < triggers.size; i++ )
    {
        level thread nuke_buy_think( triggers
);
    }
}
 
nuke_buy_round_reset()
{
    while ( 1 )
    {
        level waittill( "start_of_round" );
        level.nuke_buy_used_this_round = false;
        nuke_buy_refresh_all_hints();
    }
}
 
nuke_buy_get_hint( cost )
{
    if ( level.nuke_buy_used_this_round )
    {
        return "Nuke ^1Used This Round";
    }
 
    return "Press ^3&&1 ^7Buy Nuke [^3" + cost + "^7]";
}
 
nuke_buy_refresh_all_hints()
{
    triggers = GetEntArray( "nuke_buy_trigger", "targetname" );
    if ( !IsDefined( triggers ) || triggers.size <= 0 )
    {
        return;
    }
 
    cost = level.nuke_buy_cost;
    for ( i = 0; i < triggers.size; i++ )
    {
        triggers sethintstring( nuke_buy_get_hint( cost ) );
    }
}
 
nuke_buy_think( trig )
{
    cost = level.nuke_buy_cost;
 
    trig UseTriggerRequireLookAt();
    trig setcursorhint( "HINT_NOICON" );
 
    while ( 1 )
    {
        trig sethintstring( nuke_buy_get_hint( cost ) );
        trig waittill( "trigger", user );
 
        if ( level.nuke_buy_used_this_round )
        {
            maps\_zombiemode_utility::play_sound_at_pos( "no_cha_ching", trig.origin );
            continue;
        }
 
        if ( !is_player_valid( user ) )
        {
            continue;
        }
 
        if ( user.score < cost )
        {
            maps\_zombiemode_utility::play_sound_at_pos( "no_cha_ching", trig.origin );
            continue;
        }
 
        if ( IsDefined( level.nuke_buy_in_progress ) && level.nuke_buy_in_progress )
        {
            continue;
        }
 
        maps\_zombiemode_utility::play_sound_at_pos( "cha_ching", trig.origin );
        user thread maps\_zombiemode_score::minus_to_player_score( cost );
        level.nuke_buy_used_this_round = true;
        nuke_buy_refresh_all_hints();
        level thread nuke_buy_execute( trig.origin, user );
    }
}
 
nuke_buy_execute( location, buyer )
{
    level endon( "game_ended" );
    level.nuke_buy_in_progress = true;
 
    PlayFx( "misc/fx_zombie_mini_nuke", location );
    level thread nuke_buy_flash();
    wait( 0.5 );
 
    zombies = getaispeciesarray( "axis" );
    zombies_nuked = ;
 
    if ( IsDefined( zombies ) && zombies.size > 0 )
    {
        zombies = get_array_of_closest( location, zombies );
 
        for ( i = 0; i < zombies.size; i++ )
        {
            if ( IsDefined( zombies.marked_for_death ) && zombies
.marked_for_death )
            {
                continue;
            }
 
            if ( IsDefined( zombies
.nuke_damage_func ) )
            {
                zombies
thread [[ zombies.nuke_damage_func ]]();
                continue;
            }
 
            if ( is_magic_bullet_shield_enabled( zombies
) )
            {
                continue;
            }
 
            zombies
.marked_for_death = true;
            zombies
.nuked = true;
            zombies_nuked = zombies
;
        }
 
        for ( i = 0; i < zombies_nuked.size; i++ )
        {
            wait( randomfloatrange( 0.1, 0.7 ) );
 
            if ( !IsDefined( zombies_nuked
) )
            {
                continue;
            }
 
            if ( is_magic_bullet_shield_enabled( zombies_nuked
) )
            {
                continue;
            }
 
            if ( i < 5 && !( zombies_nuked
.isdog ) )
            {
                zombies_nuked
thread animscripts\zombie_death::flame_death_fx();
                zombies_nuked
playsound( "evt_nuked" );
            }
 
            if ( !( zombies_nuked
.isdog ) )
            {
                zombies_nuked
maps\_zombiemode_spawner::zombie_head_gib();
                zombies_nuked
playsound( "evt_nuked" );
            }
 
            zombies_nuked dodamage( zombies_nuked.health + 666, zombies_nuked
.origin );
        }
    }
 
    if ( IsDefined( buyer ) )
    {
        buyer iPrintLnBold( "^3Nuke ^7deployed!" );
        iPrintLnBold( buyer.name + " ^7bought the ^3Nuke^7!" );
    }
 
    wait( 1.7 );
    level.nuke_buy_in_progress = undefined;
}
 
nuke_buy_flash()
{
    level thread maps\_zombiemode_powerups::nuke_flash();
    earthquake( 0.5, 1.5, ( 0, 0, 0 ), 20000 );
}

 
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