i'm scripting origins generators and i need to create a waypoint, then i followed a solution in this forum in cod waw but in bo3 using the following code doesn't load the image or in alternative doesn't show the direction arrow:
zm_mapname.zone
Shader is a waypoint and is semi-loaded (faded) but has arrow
in alternative changing only "SetWayPoint", the shader is fully loaded as waypoint but there isn't the direction arrow
here there is APE settings
is there someone who knows the solution?
I would use circle (radial) progress bar (for example the one used in gobblegums and specialist weapons ) instead line bar style which was also in cod waw. is there any way to replicate it without using menu files or lua but only gsc/csc?(i know we don't have the lua editor)
Last Edit: January 02, 2017, 06:25:36 pm by jakob9696