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Script Elevator

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Created 2 months ago
by yaybeat
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Location: frfrance
Date Registered: 1 January 2024
Last active: 4 days ago
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Hi, I saw your tutorial but it didn't work. Here's what I did, I added this code to the very end of thread maps_woo_elevator::woo_elevator_init(); in raw, maps and the map file (visionsetnaked( "zombie_test2", 0 );
//maps\zombie_theater_teleporter::teleport_pad_hide_use();
//level.round_number = 1245;
      thread maps_woo_elevator::woo_elevator_init();
//maps_zombiemode::main();) then I removed the comments and added semicolons (        array_thread(player, ::book_fake_pos);
     if( IsDefined(self.zombie_cost) )
     {
      if( player.score >= self.zombie_cost );
     player maps_zombiemode_score::minus_to_player_score( self.zombie_cost );
    else;
continue;) in zone sources I put rawfile,maps/_woo_elevator.gsc at the very end of the game file (xmodel,lights_hang_single
xmodel,lights_hang_single_on_nonflkr
"fx,trail/fx_trail_blood_streak    // Used for gibs"
physpreset, gib
fx,env/weather/fx_rain_heavy
rawfile,maps/_woo_elevator.gsc) I copied the scripts from the elevator.map to redo it on my map, if you know what the problems are, thank you for your help.
Last Edit: February 27, 2024, 10:36:48 pm by Moderator (Approval)

 
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