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Wall Weapon FX

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Created 2 years ago
by shippuden1592
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Location: mxGuanajuato
Date Registered: 5 May 2013
Last active: 3 days ago
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Mr. Elemental
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Download the fx and put it in raw/fx/
www.mediafire.com

1.-Open your zombie_mapname.gsc and below
 
under of:
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main ()
{
add this:
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level._effect["weapon_glow"] = LoadFX( "fx_weapon_glow" );
you have to look for this line:
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maps\_zombiemode::main();
under it add this:
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thread weapon_glow();
at the end of the .gsc add this:
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weapon_glow()
{
    weaponslocations = GetEntArray( "weapon_upgrade", "targetname" );
   
    for(i = 0; i < weaponslocations.size; i++)
    {
        weaponslocations[i] thread fx_weapon();
    }
}

fx_weapon()
{
    self.tag_origin = spawn("script_model", self.origin);
    self.tag_origin setmodel("tag_origin");
    self.tag_origin.angles = self.angles;
   
    playfxontag(level._effect["weapon_glow"], self.tag_origin, "tag_origin");
}
2.-Add in your mod.csv
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fx,fx_weapon_glow


 
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