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1.-Go to raw/maps/... and find the _zombiemode_perks.gsc file and copy it to your mods/mapname/maps/.. folder.
Find this function: perk_hud_create( perk ) and replace with this:
perk_hud_create( perk ) { if ( !IsDefined( self.perk_hud ) ) { self.perk_hud = ; } /# if ( GetDvarInt( #"zombie_cheat" ) >= 5 ) { if ( IsDefined( self.perk_hud ) ) { return; } } #/ shader = ""; switch( perk ) { case "specialty_armorvest_upgrade": shader = "specialty_juggernaut_zombies_pro"; break; case "specialty_armorvest": shader = "specialty_iw_tuff_nuff"; break; case "specialty_quickrevive_upgrade": shader = "specialty_quickrevive_zombies_pro"; break; case "specialty_quickrevive": shader = "specialty_iw_up_atoms"; break; case "specialty_fastreload_upgrade": shader = "specialty_fastreload_zombies_pro"; break; case "specialty_fastreload": shader = "specialty_iw_quickies"; break; case "specialty_rof_upgrade": case "specialty_rof": shader = "specialty_iw_bang_bangs"; break; case "specialty_longersprint_upgrade": case "specialty_longersprint": shader = "specialty_iw_racin_stripes"; break; case "specialty_flakjacket_upgrade": case "specialty_flakjacket": shader = "specialty_iw_bombstoppers"; break; case "specialty_deadshot_upgrade": case "specialty_deadshot": shader = "specialty_iw_deadeye_dewdrops"; break; case "specialty_additionalprimaryweapon_upgrade": case "specialty_additionalprimaryweapon": shader = "specialty_iw_mule_munchies"; break; case "specialty_bulletaccuracy_upgrade": case "specialty_bulletaccuracy": shader = "specialty_iw_blue_bolts"; break; case "specialty_bulletdamage_upgrade": case "specialty_bulletdamage": shader = "specialty_iw_slappy_taffy"; break; case "specialty_extraammo_upgrade": case "specialty_extraammo": shader = "specialty_iw_change_chews"; break; default: shader = ""; break; } hud = create_simple_hud( self ); hud.foreground = true; hud.sort = 1; hud.hidewheninmenu = false; hud.alignX = "center"; hud.alignY = "bottom"; hud.horzAlign = "center"; hud.vertAlign = "bottom"; hud.x = 0; //self.perk_hud.size * 30; hud.y = hud.y - 20; hud.alpha = 0; hud fadeOverTime(0.6); hud.alpha = 1; hud SetShader( shader, 26, 24 ); hud scaleOverTime( 0.6, 26, 24 ); self.perk_hud = hud; x_start = -1 * ((self.perk_hud.size * 28) / 2); keys = GetArrayKeys( self.perk_hud ); for( i = 0; i < keys.size; i++ ) { self.perk_hud[keys[i]].x = x_start; x_start += 28; } }
2.-Go to raw/maps/... and find the _zombiemode_powerups.gsc file and copy it to your mods/mapname/maps/.. folder.
Find this function: powerup_hud_overlay() and replace with this:
level.powerup_hud[i].y = level.powerup_hud[i].y - 5; // ww: used to offset by - 78
Replace with this:
level.powerup_hud[i].y = level.powerup_hud[i].y - 50; // ww: used to offset by - 78