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Contact Support - Help Center Get help on the UGX Discord. Join it now!nuke_powerup( drop_item )
{
zombies = getaispeciesarray("axis");
location = drop_item.origin;
PlayFx( drop_item.fx, location );
// BO2 STYLE NUKE *******************
players = get_players();
for(i = 0; i < players.size; i++)
{
players[i] EnableInvulnerability();
}
// ************************************
level thread nuke_flash();
wait( 0.5 );
zombies = get_array_of_closest( location, zombies );
zombies_nuked = [];
// Mark them for death
for (i = 0; i < zombies.size; i++)
{
// already going to die
if ( IsDefined(zombies[i].marked_for_death) && zombies[i].marked_for_death )
{
continue;
}
// check for custom damage func
if ( IsDefined(zombies[i].nuke_damage_func) )
{
zombies[i] thread [[ zombies[i].nuke_damage_func ]]();
continue;
}
if( is_magic_bullet_shield_enabled( zombies[i] ) )
{
continue;
}
zombies[i].marked_for_death = true;
zombies[i].nuked = true;
zombies_nuked[ zombies_nuked.size ] = zombies[i];
}
for (i = 0; i < zombies_nuked.size; i++)
{
wait (randomfloatrange(0.1, 0.7));
if( !IsDefined( zombies_nuked[i] ) )
{
continue;
}
if( is_magic_bullet_shield_enabled( zombies_nuked[i] ) )
{
continue;
}
if( i < 5 && !( zombies_nuked[i].isdog ) )
{
zombies_nuked[i] thread animscripts\zombie_death::flame_death_fx();
zombies_nuked[i] playsound ("evt_nuked");
}
if( !( zombies_nuked[i].isdog ) )
{
if ( !is_true( zombies_nuked[i].no_gib ) )
{
zombies_nuked[i] maps\_zombiemode_spawner::zombie_head_gib();
}
zombies_nuked[i] playsound ("evt_nuked");
}
zombies_nuked[i] dodamage( zombies_nuked[i].health + 666, zombies_nuked[i].origin );
}
for(i = 0; i < players.size; i++)
{
players[i] DisableInvulnerability(); // FOR BO1 STYLE
if ( level.zombie_vars["zombie_powerup_point_doubler_on"] )
{
players[i] maps\_zombiemode_score::player_add_points( "nuke_powerup", 800 );
}
else
{
players[i] maps\_zombiemode_score::player_add_points( "nuke_powerup", 400 );
}
}
}