round_door() { round_door = getent("CHANGE THIS TO NAME OF MODEL","targetname"); round_door_trig = getent("CHANGE THIS TO NAME OF TRIG","targetname"); round_door_trig SetCursorHint("HINT_NOICON"); round_door_trig SetHintString("Press &&1 to Start Round 1"); round_door_trig waittill("trigger"); round_door delete(); round_door_trig delete(); level notify("start_round"); }
in Radiant. Add a model(door or whatever) and make sure it is a script_model. Where you see "Change this to name of model" in script. Change that to whatever you want the model to be called. Make sure it matches up in Radiant.
Do the same thing for the trigger use
This is the basics of it. If you want it to make a sound or cost points. then let me know and I will edit it
Will give it a shot now. I dont think a cost is needed as in theory they would only have their starting points and I was thinking of setting that to ZERO anyway. Big thanks for the help.
Will give it a shot now. I dont think a cost is needed as in theory they would only have their starting points and I was thinking of setting that to ZERO anyway. Big thanks for the help.