in zombiemode.gsc take out theor make it false
self FreezeControls( true );
level notify ("fake_death");
self notify (&quo...
Yea I tried that 2nd tutorial and it didn't work, idk what I did wrong. But ill try the first link
I wanted to add ambient sound effects in my map, like for example, let's say you go outside a building, I would want the sound effect of wind blowing to be playing in a loop. But I would want it to so you can't hear it anymore when you go back inside a building. I've looked at tutoria...
Any scripters here who know how to make this possible?
So I recently got back into map making and I forgotten a lot about using radiant so I'm trying to relearn it at the moment... so I have this problem where I made this texture blend in asset manager to make it transparent and mix in with the texture behind it. But for some reason it is going com...