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broken avatar :(

battleduck

Posts
5
Respect
1
Forum Rank
Legless Crawler
Primary Group
Member

Forum Stats

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Date Registered
February 11, 2014, 03:20:43 pm
Posts
5 (0.001 per day)
Last Active
January 06, 2017, 01:38:16 pm

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Gender
Male
Country
gb
Local Time
April 27, 2024, 07:03:44 am
Thanks for the suggestion, I'll give it a try later on today. Cheers
7 years ago
[code]function switch_2()
{
   radius_trig = GetEnt("radius_trig2", "targetname");
        switch_trig = GetEnt("switch_trig2", "targetname");
   switch_trig SetHintString("Press and hold &&1 to connect Auxillar...
7 years ago
Thanks a lot buddy. I'll give a go when I get home from work tonight. Much appreciated.

Double Post Merge: November 09, 2016, 09:45:20 am
It works! awesome, thanks a lot dude.
7 years ago
How would i go about checking for the weapon?

I've tried a few things like trying to define current weapon = player GetCurrentWeapon
and desired weapon = "raygun" and then maybe an if statement to check if current weapon and desired weapon match.

Then if th...
7 years ago
Hi, i'm trying to work out how to script a trigger_damage that only triggers when damaged by a particular weapon (eg. raygun or gravity spikes)
Is there a way to check for what weapon inflicted the damage on the trigger, or do I need to do something like wait for the trigger to trigger, an...
7 years ago
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