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Messages - frankxu225

Hi guys! I saw some xmodels in APE has the type "animated". And I found some tutorials about how to use scripting to make an model play animations. However, with the function:
 
driver AnimScripted( "germantruck_driver_closedoor", org , angles, driver.closedooranim )
 
I need to know the name of the animation ("driver.closedooranim" in above example). Do you guys know where to find those animation names/strings? I try to find them in APE but I failed.
 
Like the first fence-gate in "Shadow of Evil". When you spend points it opens with an animation (if you don't know, this is the first gate in the game). I found this xmodel in APE, it's called "p7_fxanim_zm_zod_gate_scissor_mod.xmodel". I cannot find any xanim related to this door, is there any doc I can look to find its animation name/string?

 
Thanks for the help!

7 years ago
Thank you very much! I will follow your advice and read those docs!! This is really helpful!

And is there any doc or tutorial teaching how to interact a game object with functions? Like if I have a spawner and a trigger multiple in the game, how can I connect these two with a function? So I use the trigger, then the game calls the function, and the function makes the spawner spawn a zombie. Are there any examples like this?

Meanwhile, is there any way I can read some scripts from the map Shadow of Evil? It looks like this map has the most complicated mechanics in all zombie modes. It's also possible this map is hard coded, but I really wish it's not...

Anyway, thank you for the good advice!! I will try to discover more things and share with the community! You guys are awesome!!! :D
7 years ago
Hi guys! I'm a newbie to BO3 mod tool and I haven't touch Radiant or GSC before. I have some experiences with C#(unity), LUA (LOVE2D) scripting. But when I'm trying to learn GSC in BO3, I'm kinda blocked and confused. I watched many scripting tutorials on YouTube from JBird, Uptown and many other awesome YouTubers. But most of those tutorials were using a pre-made prefab/scripts to achieve things. They didn't explain how each line work and why. Thus it's really hard for me to guess all the APIs and how to use them. Is there any doc, wiki or tutorial series teaching people how to do GSC from 0 to 1? Like write the first "hello-world" script then later use a trigger to start a lock-down zombie event?
 
I'm trying to do the similar event from Shaow of Evil: after the player using a trigger, all doors lock and spawn ghost wizards. After the player kills all wizards, all doors unlock. Right now I can think the logic of this event, but I don't know how to use GSC and Radiant to implement my logic. I don't know how to use triggers to spawn enemies. Or how to add those wizards into my level. So if you guys can help me out, you are much appreciated. :D
 
Anyway, BO3 Mod tools with GSC looks really powerful. To me it looks like a simplified unity, if there is a complete scripting tool, I'm pretty sure it will be really helpful!
 
Thank you all in advance! :)
7 years ago
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