UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - letheUK

aaah, thank you.

Rookie mistake!
7 years ago
After adding an additional light state for when the power is turned on I full complied and ran the map, it didnt load into the map it loaded to the main menu and I ran the map manually, I got the fastfile error.

I verified integrity of game cache of the mod tools and main game, re-compiled and same again :(.

At the end of the compile it gives me this message(I know about the prefab error).

Code Snippet
Plaintext
UNRECOVERABLE ERROR:
  ^1SCRIPT ERROR: No generated data for 'scripts/zm/zm_first.gsc'



Linker will now terminate.
********************************************************************************

==================================================
Linker summary:

There were 0 warnings and 1 error.

Errors:
  ^1ERROR: Prefab '_prefabs/zm/zm/box_start.map' not found

Arguments passed to linker:
  -language english -modsource zm_first

==================================================

^1
^1^
^1ERR(0) scripts/zm/zm_first.gsc (90,0)  : syntax error, unexpected $end, expecting TOKEN_RIGHT_CURLY : 

Here is my .gsc file aswell.
Code Snippet
Plaintext
#using scripts\codescripts\struct;

#using scripts\shared\array_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\compass;
#using scripts\shared\exploder_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\laststand_shared;
#using scripts\shared\math_shared;
#using scripts\shared\scene_shared;
#using scripts\shared\util_shared;

#insert scripts\shared\shared.gsh;
#insert scripts\shared\version.gsh;

#insert scripts\zm\_zm_utility.gsh;

#using scripts\zm\_load;
#using scripts\zm\_zm;
#using scripts\zm\_zm_audio;
#using scripts\zm\_zm_powerups;
#using scripts\zm\_zm_utility;
#using scripts\zm\_zm_weapons;
#using scripts\zm\_zm_zonemgr;

#using scripts\shared\ai\zombie_utility;

//Perks
#using scripts\zm\_zm_pack_a_punch;
#using scripts\zm\_zm_pack_a_punch_util;
#using scripts\zm\_zm_perk_additionalprimaryweapon;
#using scripts\zm\_zm_perk_doubletap2;
#using scripts\zm\_zm_perk_deadshot;
#using scripts\zm\_zm_perk_juggernaut;
#using scripts\zm\_zm_perk_quick_revive;
#using scripts\zm\_zm_perk_sleight_of_hand;
#using scripts\zm\_zm_perk_staminup;

//Powerups
#using scripts\zm\_zm_powerup_double_points;
#using scripts\zm\_zm_powerup_carpenter;
#using scripts\zm\_zm_powerup_fire_sale;
#using scripts\zm\_zm_powerup_free_perk;
#using scripts\zm\_zm_powerup_full_ammo;
#using scripts\zm\_zm_powerup_insta_kill;
#using scripts\zm\_zm_powerup_nuke;
//#using scripts\zm\_zm_powerup_weapon_minigun;

//Traps
#using scripts\zm\_zm_trap_electric;

#using scripts\zm\zm_usermap;

//*****************************************************************************
// MAIN
//*****************************************************************************

function main()
{
zm_usermap::main();
thread init_power();

level._zombie_custom_add_weapons =&custom_add_weapons;

//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
level thread zm_zonemgr::manage_zones( init_zones );

level.pathdist_type = PATHDIST_ORIGINAL;
}

function usermap_test_zone_init()
{
    zm_zonemgr::add_adjacent_zone("start_zone", "test_zone", "enter_test_zone");
level flag::init( "always_on" );
level flag::set( "always_on" );
}

function custom_add_weapons()
{
zm_weapons::load_weapon_spec_from_table("gamedata/weapons/zm/zm_levelcommon_weapons.csv", 1);
}

function init_power()
{ level flag::wait_till("power_on"); level util::set_lighting_state(3);

7 years ago
Loading ...