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Messages - nehpets1999

Pretty much what the title says, in Radiant the lighting is pretty much how I'm wanting it for my map, yet in-game the lighting is more brighter and the texures seem more washed out because of it. Comparison pictures below

4 years ago
This is my perk script for phd, it prevents explosive damage since thats all I really cared to do for now. The shader doesnt show but have not focused on fixing that however you can spawn a hud elem for now or try to figure it out. In the gsh file you can change the perk machine model and the cost if you want to edit either of those as well. However just download the file and then open it and place the files in the rar file in BO3 Root/usermaps/mapname/scripts/pro_custom you will have to create the pro_custom folder. Then open mapname.gsc and mapname.csc and put this line somewhere at the top
Code Snippet
Plaintext
#using scripts\zm\pro_custom\_zm_perk_divetonuke;
then open mapname.zone and add
Code Snippet
Plaintext
scriptparsetree,scripts/zm/pro_custom/_zm_perk_divetonuke.gsh
scriptparsetree,scripts/zm/pro_custom/_zm_perk_divetonuke.gsc
scriptparsetree,scripts/zm/pro_custom/_zm_perk_divetonuke.csc
This is great, thanks! Any idea on how I can get the perk shader to show?
7 years ago
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