Everytime I compile my map for testing I get the following error, but the map still runs. It is slowing down my progress because I have to wait several minutes each time I want to load my very miniscule test map.
D:\Steam\SteamApps\common\Call of Duty Black Ops III\\gdtdb\gdtdb.exe /update gdtDB: updating processed (0 GDTs) (0 assets) in 1.478 sec gdtDB: successfully updated database. D:\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_biomes.map D:\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_biomes.d3dbsp main: Enter FPU Precision set to 64 bits CoD2Map: T7 Build Changelist: 2548048 Build Machine: CODBUILD8-764 ---- cod2map ---- navmesh = true navvolume = full generation ----- FS_Startup ----- Current search path: D:\Steam\SteamApps\common\Call of Duty Black Ops III\share\devraw D:\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devdiscdata D:\Steam\SteamApps\common\Call of Duty Black Ops III\bin\devraw D:\Steam\SteamApps\common\Call of Duty Black Ops III\bin\raw D:\Steam\SteamApps\common\Call of Duty Black Ops III\share\raw D:\Steam\SteamApps\common\Call of Duty Black Ops III\bin\discdata D:/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devdiscdata D:/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\devraw D:/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\raw D:/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\discdata D:\Steam\SteamApps\common\Call of Duty Black Ops III\bin\main D:/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\main D:/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\players D:/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\zone D:/Steam/SteamApps/common/Call of Duty Black Ops III/pc/\local_storage ---------------------- Connected to data signature database Loading map file D:\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_biomes.map Layer '000_Global/No Comp' ignored reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals. ********************** ******* leaked ******* ********************** ================================ WROTE BSP LEAKFILE: D:\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_biomes.lin ================================ finding triangle windings... assigning primary lights... splitting windings into lightable areas... coalescing coincident windings... finished in 190 seconds removing occluded winding fragments... finding sun shadow casters... splitting large windings... merging into concave windings... finished in 47 seconds fixing t-junctions... tethering holes to their concave windings... finding index mapping and snapping vertices... triangulating all windings... 0 self-tjunctions fixed 0 degenerate tris removed smoothing normals... emitting triangles... 0 vertices couldn't be merged because the textures point different ways finished in 6 seconds emitting cells and portals... building curve/terrain collision... Adding brush neighbor bevels... Removing redundant brush collision planes... removed 0 brush sides elapsed time 0 seconds Finished processing world entity Ignoring empty brush model entity Map D:\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_biomes.map entity 2 splitting up large himip volumes... surfCount went from 36 to 52 Umbra Visibility Groups: 1 groups <worldvisgroup> 0 begin navmesh generation... Umbra Tome Triggers: 0 total tome "__default__", UMBRA volume NOT set - defaulting to = -1000000.0,-1000000.0,-1000000.0 ---> 1000000.0,1000000.0,1000000.0 UMBRA smallest_occluder=72.000 small_hole=4.000 removed 0 duplicate triangles from set of 3356 - 0.0 seconds generating Nav Mesh ... Removing tiny boundary edges... done - 27.0 seconds generating Nav Volume size layer 1 ... done - 2.3 seconds generating Nav Volume size layer 2 ... done - 0.3 seconds Writing D:\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_biomes_navmesh.hkt Writing D:\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_biomes_navvolume.hkt navmesh generation took 29.9 seconds Writing D:\Steam\SteamApps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_biomes.d3dbsp 279 seconds elapsed main: 278.823 secs D:\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\radiant_modtools.exe -ledSilent +high +localprobes +forceclean +recompute D:\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_biomes.map LED Exported for D:\Steam\SteamApps\common\Call of Duty Black Ops III\\map_source\zm\zm_biomes.map D:\Steam\SteamApps\common\Call of Duty Black Ops III\\bin\linker_modtools.exe -language english -modsource zm_biomes Linking "zm_biomes" (usermaps\zm_biomes stable 2535893 v593): processing... Converting image i_t7_zm_chalk_buy_cqw_c Load 1024x512 (1024x512) Expand .. Mipmap .......... Compress BC7_SRGB .......... Save Converting image i_t7_zm_chalk_buy_m8a4_c Load 1024x512 (1024x512) Expand .. Mipmap .......... Compress BC7_SRGB .......... Save Converting image i_t7_zm_chalk_buy_shiva_c Load 1024x512 (1024x512) Expand .. Mipmap .......... Compress BC7_SRGB .......... Save UmbraConvert: smallest_occluder=72.000 small_hole=4.000 [13:33:10] INFO: T: 288 O: 72 H: 4 B: 50 [13:33:10] INFO: Tile grid 27784x27784x27784 (at -13892,-13892,-13892) created for scene: 2116 tiles (0 empties not included) in 0.048 seconds WARNING: SN-DBS is not installed, tome will be compiled locally WARNING: SN-DBS service is not running, tome will be compiled locally UmbraConvert: fetching tiles with 6 worker threads [13:33:10] DEBUG: Total allocations 9314, peak 68 (size 19 kB 366 B) [13:33:10] DEBUG: Total allocations 10223, peak 56 (size 18 kB 86 B) [13:33:10] DEBUG: Total allocations 9135, peak 47 (size 16 kB 118 B) [13:33:10] DEBUG: Total allocations 9288, peak 48 (size 15 kB 466 B) [13:33:10] DEBUG: Total allocations 10921, peak 341 (size 298 kB 362 B) [13:33:10] DEBUG: Total allocations 10362, peak 55 (size 16 kB 514 B) UmbraConvert: 0.550 seconds to fetch tile inputs UmbraConvert: computing 0 tiles [13:33:10] INFO: Strict view volumes: no [13:33:10] INFO: Filtered 5/6 inside clusters [13:33:10] INFO: Filtered 1022/1023 global clusters [13:33:10] INFO: 3936/4958 cells reachable after global analysis [13:33:12] INFO: collapsed leaf tiles 2116 => 50 [13:33:12] INFO: Generating LOD tiles using 6 threads [13:33:13] INFO: Connecting LOD tiles [13:33:13] INFO: Compressing lists [13:33:13] INFO: Average index range size: 26.70 [13:33:13] INFO: object list: 568 B, cluster list: 204 B [13:33:13] INFO: created tome with 99 tiles, 93 targets and 0 gates UmbraConvert: 2115 tiles loaded from cache UmbraConvert: finished processing tiles in 0:2 [13:33:13] DEBUG: Total allocations 2645319, peak 59088 (size 16 MB 862 kB 343 B) done: 0m14.72s Linking "en_zm_biomes" (usermaps\zm_biomes stable 2535893 v593): processing... done: 0m3.00s D:\Steam\SteamApps\common\Call of Duty Black Ops III\\BlackOps3.exe +set fs_game zm_biomes +devmap zm_biomes