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Messages - nikitawetzel

hello

someone knows how to fix i need to select torso and combone

http://prntscr.com/e2c6hc
7 years ago
Delete the "_ANIM" of your XANIM_EXPORT files, and be sure they end with ".XANIM_EXPORT" before
converting to ".XANIM_BIN"
still dont work
7 years ago
hello i have a problem with weapon porting

it says

Code Snippet
Plaintext
^1ERROR: xanim 'viewmodel_crawl_right' not found
  xanim:viewmodel_crawl_right
    weapon:msmc
      csv:zone_source/zm_waeponsonly.zone
Converting xanim viewmodel_crawl_left

ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\xanim_export/msmc\\viewmodel_msmc_crawl_left_ANIM.XANIM_BIN(22106): End of token file reached prematurely


^1ERROR: xanim 'viewmodel_crawl_left' not found
  xanim:viewmodel_crawl_left
    weapon:msmc
      csv:zone_source/zm_waeponsonly.zone
Converting xanim viewmodel_crawl_out

ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\xanim_export/msmc\\viewmodel_msmc_crawl_out_ANIM.XANIM_BIN(7926): End of token file reached prematurely


^1ERROR: xanim 'viewmodel_crawl_out' not found
  xanim:viewmodel_crawl_out
    weapon:msmc
      csv:zone_source/zm_waeponsonly.zone
Converting xanim viewmodel_ads_fire

ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\xanim_export/msmc\\viewmodel_msmc_ads_fire_ANIM.XANIM_BIN(4381): End of token file reached prematurely


^1ERROR: xanim 'viewmodel_ads_fire' not found
  xanim:viewmodel_ads_fire
    weapon:msmc
      csv:zone_source/zm_waeponsonly.zone

Converting xanim viewmodel_msmc_ads_up

ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\xanim_export/Viewmodels\\msmc\\vw_ads_up.XANIM_BIN(245): End of token file reached prematurely


^1ERROR: xanim 'viewmodel_msmc_ads_up' not found
  xanim:viewmodel_msmc_ads_up
    weapon:msmc
      csv:zone_source/zm_waeponsonly.zone

done: 0m35.97s

to all my xanims someone can help  me only anims dont work right
7 years ago
in your zm_mapname.gsc
in line 149 there is a peace of code that dont work you need to delete or repair
script is : self thread zm_
7 years ago
hello

i have  problem my quick revive is invisible in game i have the script from wardog brutus and all perks and now quick revive is invisible and i create a new map and in this is invisible too
7 years ago
Hello people I give you today my flogger v1.0 I'm not the best in the scripts but I tried habs mall and will update it

It's super easy to insert

As first download here my folder

now put all files in your bo3 root you can find it under :
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III

than you go to your mapname.gsc :
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\mapname\scripts\zm

than under
Code Snippet
Plaintext
#using scripts\zm\zm_usermap;

you put this
Code Snippet
Plaintext
#using scripts\custom\zm_flogger;


than you need to finde function main() and put under
Code Snippet
Plaintext
zm_usermap::main();

this
Code Snippet
Plaintext
zm_flogger::init();

after this you go to your zone folder :
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_flogger\zone_source

and under
Code Snippet
Plaintext
scriptparsetree,scripts/zm/zm_flogger.csc

you put this in
Code Snippet
Plaintext
scriptparsetree,scripts/custom/zm_flogger.gsc

now you go in to radiant black and open your prefab tab and press reload and then go to
zm/EnCoreModdingFlogger

than you place the flogger and then the 2 switches and you are done compile and link your map.

HOW TO INSTALL A FLOGGER - BLACK OPS 3 MOD TOOL TUTORIAL
by CraftDAnimations

http://www.youtube.com/watch?v=tQfozMnJHUA

my channel

www.youtube.com/c/encoremodding



7 years ago
yes you have a script for it
7 years ago
Hello

English
I need a script for if a player leave the trigger  it need to be
If trigger trigger  movez .... 1,1,1 but if the player leave the area it need to be stop and go back like orgigins generator

Deutsch
Ich brauche ekn script wen ein spieler den trigger verlässt sowas wie
If trigger triggee movez .... 1,1,1aber wen der spieker den breich verlässt soll es stopen und wieder runter gehen so wie due irginigs generatore
Thanks
7 years ago
7 years ago
hallo i have an error and i dont know how to fix

ERROR: Duplicate 'material' asset 'mc_rus_sign_traingle' found in c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\source_data\p_zom_metal_door_gantry_bot.gdt:136

5 of this
8 years ago
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