Ok so I just did 2 runs to test if/how claymore's are the G_spawn issue, the first run I placed 44, then before I could place another one the map crashed and I got a G_spawn error, these claymore's were in tight bundles randomly placed. The second run I placed 55 (ish) before the map crashed however these ones were more-so inside of eachother (about 10 placed as close to the same way and same spot as possible.) It could either be:
1. % of claymore/entity coverage over the map (possibly)
2. exact amount of claymore's on map (very unlikely, I would have only miscounted 1-2 claymores)
3. after X claymore's the map will crash after X seconds
4. after X claymore's placing X more in X seconds will get an error
Please note though, I did all of these solo on round 2 with only the doors to claymore's open (only had starting pistol), no cheats enabled, all but 1 claymore's were spawned in using the dolphin dive glitch, no zombies killed after I placed first claymore.