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Messages - kanenikont

Can't find it haha, oh well. Might just leave this out.
9 years ago
Can anyone help me?
I have the "more efficient" part of the script along with the other scripts above it that are not included in the more efficient part.  I have Bam's perks installed and I took out the level.perk_limit in my _zombiemode.gsc.  When I load the map with it like I described, the perk HUD is there (It says perk limit = (no number), and it lets me buy all 8 perks without buying more slots, even though I can still buy the perk bottle.  If I leave Bam's level.perk_limit in the _zombiemode.gsc It says perk limit = 4 on the HUD and the game limits me to 4 perks and I can buy slots but not more actual perks. Any help would be great!
9 years ago
iirc this is from a missing fastfile I had this issue and so did some others my fix was reinstalling the mod tools but that's because I couldn't pinpoint what the issue was.

Check if you have two fastfiles in root/raw/zone
These are the two I have :/
9 years ago
Hey guys,
my asset viewer has all of a sudden stopped working.  It gives me this error:

Has anyone seen this before?
Thanks!
9 years ago
Thank you! ++
9 years ago
Hey,
I am using an elevator prefab that someone was kind enough to give me.  It works fine, but I want to change the textures on it.  As far as I know, the only way to do this would be to stamp it.  When I select it and then stamp it a dialog box comes up and says "copy cross different active layer" and then separates the prefab into the separate pieces like it's supposed to.  Then I compile the map and when I get in game the elevator doesn't work anymore.  When I walk up to it it just shows the hand on the screen where the trig is. I have tried doing the same thing in a blank map and I get the same issue.  Thanks for any help!
9 years ago
I have a model that I would like to use instead of the default head on the zombies.  Is there a tutorial on how to do this?  Thanks for the help!
9 years ago
the prefab has two structs by floor, each struct has a red line connecting it to a door. just make sure that line its horizontal
So I need to move the structs and not the door itself?  Is there a way to do this without stamping the prefab because if I stamp it, it breaks the elevator in game saying "there is no car to ride in".  Here's an image of the lines, doors, and structs.
9 years ago
I am trying to use woo's elevator which is on the 3rd page of the prefabs section on this website.  I have it installed correctly and the prefab is in my map.  My problem is the doors don't close to the correct position on the upper level of the elevator.  I have a picture below.  Any help is appreciated!
9 years ago
My I ask where you got the models? I love Star Wars and I'd like to know  :)
TF3DM and http://www.models-resource.com/

Double Post Merge: May 10, 2015, 06:25:59 pm
Droidekas become replacement dogs?
I'm not sure how to animate that. I'm not that advanced yet :P
9 years ago
use his script, and hit me up for the "rest" (by skype or PM preferably)
I got it figured out, thanks anyway!
9 years ago
use my vulture aid, its in the forums
Like I just said, I don't have black ops II to get the model....
9 years ago
... Yes you can use lime if u have the cods on steam, most people do
I know it works on steam, I was asking about a disk install.

Double Post Merge: May 09, 2015, 06:11:33 am
whoever told you that is wrong, it works on any version of the games

When lime was first released, Im dont even think steam had become popular yet, cant be sure though coz i was pretty late to the scene
I'm trying to change the directories, but it says "module obtained" and won't let me click to change them...

Any ideas?
9 years ago
I heard that I can only use lime to get a game's xmodels if the game is on steam.  Are there any ways around this?  Thanks
9 years ago
I suggest adding an AT-AT or AT-ST in the map :) I will also suggest some speeder bikes, maybe a tie fighter to go with the tie bomber. I suggest you make the map look like something in star wars tbh try also to stay away from WaW models as they are too old for star wars :P
I have all of those models already included :P, I accidentally deleted the .map file today, but I still have the models, textures, and layout plan thankfully.  I'm using as many modern/sci fi models as I can find.
9 years ago
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