UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - efzoz

Quote
Everytime i kill the first boss, he keeps respawing wtf.. am i doing anything wrong

The first boss possess zombies, he can pull zombies close to him and cast an aura to make close zombies invisible, because when his host dies he will need a close one to possess
7 years ago
Quote
[...] I'm having trouble defeating the 2nd boss cause his health increases when I shoot him. [...]

The second boss absorbs sniper and shotgun shots. When he is under a certain amount of health he can explodes close zombies and absorb their souls recovering some health. He can, also, recover a little bit of health by absorbing the soul of the Explosive Zombie that leaves a huge red smoke when killed.
7 years ago
I had this in my computer for a while, made it just for fun, I would like to keep playing with it like adding stuff, but it started to give me the "MAX PRECACHE" error (Probably because I messed up), plus bo3 mod launch made me loose interest, it is not polished so you may experience some bugs, never found any game breaking one so far.

NAZI ZOMBIE BEAR TOWN

One big room map (Kind of a box map)
Has to be played in Timed Gameplay
Uses the old UGX mode with default bo1 weapons
Beating 4 bosses and opting to ride the train leads to the last boss and after that endgame will occur automatically

Screenshots:
Spoiler: click to open...





This map requires t4m

Map updated due to a game crashing bug that could happen after beating the first boss.
thanks to MrWisbey for pointing it out

Mega:

Map stuffs:

  - 1 ugx jukebox
  - 1 side quest
  - 1 plane that drops stuffs
  - 1 train that brings stuffs
  - 2 easter eggs
  - 2 Bear knife habilities
  - 4 places to sacrifice teddy bears
  - 5 bosses
  - 5 stores to assign teddy bears
  - 6 weapon's blessings
  - 23 bosses' habilities

Thanks and Credits:

BlackJackJonnyy --> YT Tutorial
ZOMB1E-KLLR --> YT Tutorial
Aidan --> Kino-Style Teleporter v2 (copied 6 script lines from there)
scriptz --> used his scripts as reference for the progress bar, using his satchel charge script fxs
BluntStuffy  --> using his soul box fx
jei9363 --> simple zipline
Eternal_Fire --> New Powerup FX
WhiteDevil --> Easy animation script
[UGX] treminaor --> easy_fx
UGX TEAM --> UGX Jukebox and FX's
deper(by models) / shippuden1592 / jei9363 / ConvictioNDR --> buried zombies
HUGE THANKS to UGX TEAM for their amazing stuffs
7 years ago
(please update at the OP)
Probably the last version, I don't have the map file anymore  :(

Nazi_zombie_feto v1.1:

added the cursed zombie
added the head shot quest
added the thunder gun mini quest
edited the skull ability
edited some small details
fixed one small glitch
added more fun!

Here's a little of what you're going to find:

https://youtu.be/f5DKRrMwvgc

Googledrive
drive.google.com


Mega
mega.nz

8 years ago
I messed up with the bears in that last update...

here is the new version:

MEDIAFIRE
www.mediafire.com

MEGA
mega.nz


what does it changes:

bears fixed
bear radar cost is now visible
skull will follow the next player alive when the one being followed goes into laststand
players will no longer miss "the thing in the sky" in the end

Quote
played a coop of this last night. When we got to the soul chest under the bedroom and stair case area, out on the balcony, 3 rounds passed with no zombies. The rounds started and ended back to back with no zombies, even the counter didn't register any zoms. finally I ran back inside the castle and stood in front of the staircase and they began to spawn again so I continued to do this at the start of each round till the soul chest filled.
fixed

9 years ago
Quote
Unfortunately i did find some more bugs while playing. Many hintstrings where messed up(presumably because the map has hit the hintstring limit) and when using one of the hintstrings, even without the correct amount of points, i got the message "something inside the castle has changed".

That message was appearing after you opened a drawer, and was supposed to appear only when you use the trigger that unlocks the pap teleporter. I fixed that at the last upload. But there are some bugs that I noticed on the YT gameplays, like the missing bear radar cost, and I need to force the player to look at the right angle so they won't miss  the endgame event (they should notice the big thing in the sky). As soon as I edit that I will upload again.

that last upload also corrected a door that was not deleted after it was opened, and a useless trigger that I have forgot to remove
9 years ago
Quote
This map trolled us xD.

http://ugx-mods.com/forum/index.php/topic,8301.0.html

lol, I was told about the weird looking rock in the begining, it was not suposed to look like an ass though  ::)
I see that you got stuck and bought the hints, they are a little expensive, but you are going to buy them one time only anyway

Amazing the video, thanks for sharing!
9 years ago
Quote
I did that the first time. Still couldn't figure it out.

did you buy all of them? there's a total of four hints, after you buy one other appears. After you buy the last one it's impossible to not find the way.

Quote
I got a G-Spawn error when picking up a carpenter powerup near the box start area. Could you look into fixing that, please?

wow, really? damn I was pretty sure it was totally fixed... am gonna replace some torches by lamps so the amount of spawned fx is going to be lowered. Thanks for pointing that out, reuploading as soon as possible.
9 years ago
Quote
Looks pretty good for a first map. I get stuck in the library room where I need a satchel charge to progress, I can't for the life of me figure out where to go... am I missing something obvious?

if you are stucked try to buy the hints =)
9 years ago
NAZI ZOMBIE FETO v1.1



new links with updated version:

Probably the last version, I don't have the map file anymore  :(

Nazi_zombie_feto v1.1:

added the cursed zombie
added the head shot quest
added the thunder gun mini quest
edited the skull ability
edited some small details
fixed one small glitch
added more fun!

Here's a little of what you're going to find:

https://youtu.be/f5DKRrMwvgc

Googledrive
drive.google.com


Mega
mega.nz


It took me some time to make this map, it's my first map so I learned how to make it while I was making it.

I have found and fixed like a THOUSAND OF BUGS, but if one of those bastards is still out there and you manage to find it, call the police immediately.

For those of you wondering, the map's name was supposed to be Nazi_zombie_Old_Castle, but Nazi_zombie_Feto was a internal joke between my friends and me. Now it's the mod name  :)

Screenshots:

Spoiler: click to open...





Some things you may find:

Ending objectives (Can be found right at the begining of the map)
Hints (You can buy hints in the library)
custom trap
Free pap (one time only and you have to do something to get it)

EEs:

alternative ending
special ability

Known bugs:

If you activate the PaP teleporter and leave it right away it may crash, not allowing players to pack a punch anymore
game might freeze for 2 seconds after the player opens a specific door in solo
one of the windows is not rebuildable

beta testers:

Sugar Cakes
Chafundi
Chris Frank
Skyfox
vitinhogame

credits:

c.h.n --> farm prefab
ville88 --> Old cemetery prefabs
JR-Imagine --> zombie counter
BluntStuffy --> soul chest
Aidan --> kino-style teleporter
BamSkater --> Zipline and bo1 perks
Treminaor --> adapted Bamskater's bo1 perks scripts to work with Ugx Mod
MakeCents --> Shootable doors
hardpoint_taken --> climbing traverse prefab
sniperbolt --> tut and prefabs
bobby_z_begin --> Buildable Satchel Charge w/ Randomized Part
UGX TEAM --> UGX MOD
ACTIVISION --> being ACTIVISION

thanks:

Koan --> fov slider tut
BlackJackJonnyy --> YT Tutorial
ZOMB1E-KLLR --> YT Tutorial
HUGE THANKS to vitinhogame for beta testing... BETA TESTING A LOT!
HUGE THANKS to UGX TEAM for their amazing stuff
HUGE THANKS to UGX FORUM MEMBERS for their patience and help. Among them, specifically:
ProRevenge --> forum help (explained how to get rid of those messages in zone_manager)
JBird632 --> forum help (explained about g_spawn error so I could get rid of it)


I messed up with the bears in that last update...

what does it changes:

bears fixed
bear radar cost is now visible
skull will follow the next player alive when the one being followed goes into laststand
players will no longer miss "the thing in the sky" in the end

OP updated by moderator thezombiekilla6 - updated links
OP updated by moderator Harry Bo21 - updated links
OP updated by moderator Harry Bo21 - updated links v1.1 10/31/15
9 years ago
Loading ...