I'm writing a mod to essentially make any map have a buyable ending. I have everything in a few custom named gsc files, but buyable_ending.gsc contains all the calls to the other code. I want to insert
Into any map (hopefully) regardless if it's a Treyarch built-in or a custom map. I thought I was clever in using _zombiemode_utility::init() since it was empty, I figured it contained anything needed from the previous map styles and is typically left unchanged in custom maps. I add the buyable ending call in the zombiemode_utility init and it works fine for Der Riese. When I try, say, Shi No Numa, it fails looking for a _zombiemode_net (or something like that). This would likely mean I would have to include a bunch of other scripts to get it to work. I want to keep it as clean as possible and prevent including a script that a custom mapper would change for their map and risk breaking things. Anybody have an idea on how to do this? I'm sure I'm overlooking something simple ...
4 years ago
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