UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - InebriatedGaming

hey guys, im working on a musical easter egg and it doesnt play loud enough. i used the same alias info as the "test_sound" so im guessing i just change the two 80's to other numbers. just wondering what the max value for this is and what a reasonable value would be for this sort of thing?
8 years ago
So im in desperate need of a ported model of the pool table from inside the bar in black ops 2's green run. I have a map im creating that is based off a bar me and my buddies go to, and that model will really tie it all together. Only problem is, i cant seem to figure out how to do it. I bought the game on pc, and have spent hours and hours watching videos, reading tutorials, wikis, then downloading all the programs and following all the steps to no avail. Its got me so frustrated. Everyone seems to port models and textures like nothing and even guns, and im over here struggling for one thing.

Basically my issues are the files i need sometimes arent included when i export (the images are never there, just the lod1-3 models), or i get the images but gimp wont open them and allow me to do anything. Im at a total loss. Is anyone else struggling with porting or am i just an idiot? Please tell me your secrets.
8 years ago
I keep getting this error while launching my map and i need it fixed. Map compiles, lights, and links fine. but when i go to run it the following message comes up
"server disconnected - clientfield mismatch. check host tty output for client & server clientfield registration details"

this kind of message while actually booting the game seems odd to me, because the map files seem to be okay, and my game will run other maps fine.
8 years ago
Loading ...