It should work. I did the same thing with the same song code. Make sure you clip is a script brush, and that its targetname is the same in the GetEnt function. You could also have it initialize the teleporter script after completing the shootable EE script.
Heres a very basic kino like teleporter script. Its a one player teleporter, and might have used variables that are not present here. To teleport use player setorigin(backpos); //backpos is the cords Look at the Giant teleport script for more info
Sorry if you already figured it out
8 years ago
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