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Messages - lajby95

I found a bug I guess. When both players die in Deprived gamemode, the game ends like in survival mode, but I think it shouldn't end since the players are against each other and the main goal is to buy the ending while screwing with the others.
6 years ago
Best map pack/mod. Also nice to see it getting updated after a long time.
6 years ago
Server authentification failure - FIX

Dude, thank you! I tried reaper's map pack (fortress) and it really works over virtual LAN (EvolveHQ). I don't know where you found this but it's great. Maybe some time I will try to compile the source myself. Though, I suspect that the source itself was written specifically for r41.
6 years ago
I mean, I think it should work, since the Lanfixed exe is even mentioned in the OP. But it doesn't work... I would be happy if the developer responded.
6 years ago
I also keep getting "Server authentication failure" error everytime we try to play. We use latest version with Lanfixed exe.

Steps to reproduce:
1. copy d3d9.dll (T4M r45) and Lanfixed exe (1.7) into WAW root folder
2. we start the game
3. One of us hosts a zombie lobby
4. the other one joins, everything works perfectly up until this point
5. The host starts the game
6. The host's game loads all the way through, and a "Ready" text is displayed next to host's name in green, indicating it's successfully loaded and is now waiting for the client to finish loading
7. while client is halfway through loading map, client's game forcefully quits into server browser with the error "Server authentication failure"

Is this ever going to be fixed? Has this ever gotten looked into?
Problem is that apparently nobody can play T4M on LAN or virtual LAN (e.g. Tunngle).
6 years ago
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