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Messages - overkiller115

I made a map and i dont want powerup s in it, definitely not nuke and deathmachine. How can i remove it. tried to remove the #using lines that i think is related to powerups but it didn't work
7 years ago
Remake zetsubou hiroshima but add denizens, pentagon thief, and shadows of evil meatballs
also, dont forget to add the moon astronaut, the nova 6 crawlers, the shangri la monkys and the electric man from tranzit.
7 years ago
I want to create a separate session of the map and the player can get to there with a teleporter. Can I somehow let the zombies in session one despawn and spawn in session two when the player teleport and vice versa. also the zombies are at the moment just running to the teleporter, so can a make like 50% of the despawn and 50 % go to player 2? 
7 years ago
I would love to get the olympia :) Is it with pap version btw?
7 years ago
So I relly want a kino style teleporter in my map. You link it and teleport to a new area. After like 30 seconds, te teleport back to the map. I have tried a script from a tutorial made by Uptownpapi25 and it worka for one player only. Therefore, only one player can pack a punch in a multiplayer game. Anyone know a diffirent script or know the solution. If not, I think i unfortunatly need to remove the teleporter.
7 years ago
The good zombies story ended at Moon.
I) don't think so. Jimmy Zielinski made a storyline that was made to prove that the community were and he threw a lot of random shit, like conspiracy theories. The ide was cool but he just droped everything wothout an answer. We still have'nt got an explanation ti things like the illuminati symbols. I like the bludell story much more. I still think afterall that the moon ee was maybe the the best.
Also the the blundell maps is overall stronger.
7 years ago
Theres 3 different types of rotates you can do. RotateRoll, RotateYaw, and RotatePitch. Experiment with all 3 until you find the one you want, in your script, you can do something like
Code Snippet
Plaintext
model RotateRoll(degrees,time);
where degrees is how many degrees you want it to rotate, and time is how many seconds you want it to take to rotate.
I'm getting an error when i try to compile this. I made tha bucket to a script_model, like doors and gave it targername "ex_bucket" and wrote "ex_bucket RotateRoll(360,45);" im the main function in mapname.gsc. What i'm i doing wrong?
I dont know how the script works yet but i want the "saws" on the excavators to rotare from the start until i die.
7 years ago
I would love to know how i can make a rotating model. I have the moon excavators and want the bucket ro rotate after i turnon the power etc.
7 years ago
Can someone pleast tell me how to add an easter egg song, when you press f on 3 bears (in my case samantha models from moon) a nice song will play.
7 years ago
CAn you please make a tutorial on how to add an easter egg song
7 years ago
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