UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Chocobueno

It work, thanks !
7 years ago
I use the UGX script placer 2.0.1, but these weird things appear  in the menu :

7 years ago
It work ! Thanks !
7 years ago
not working :/
7 years ago
When i want to make a new material i can't because i only have xmodel in the asset manager

Here the screen : https://prnt.sc/fxtel9

If someone can help me, thanks.
7 years ago
ok sounds like they are not getting compiled into your map at all

go to

root/zone_source

find

yourmapname.csv

and check at the top it has

include,dlc3

then go to

root/zone_source

find :

dlc3.csv

and post the contents of it, to a code box here and ill check it

Code Snippet
Plaintext
// removed cod5 gun assets except for raygun, commented this line: sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
// removed dlc3_vox, replaced it with nacht + veruckt vox (in mod.ff)
ignore,common_ignore
ignore,common_ignore,,

// UGX Modder help
rawfile,maps/ugx_modder_help.gsc

// Coop Player Heroes
mptype,nazi_zombie_heroes,,
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player

rawfile,clientscripts/_zombie_mode.csc,,

// DLC3 Scripts
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,clientscripts/dlc3_code.csc
rawfile,clientscripts/dlc3_teleporter.csc
rawfile,clientscripts/createfx/dlc3_fx.csc

// Sound
//sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
sound,physics,nazi_zombie_factory,all_sp
sound,destructibles,nazi_zombie_factory,all_sp
//sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

// Animtrees + Animations
rawfile,animtrees/zombie_factory.atr
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//////////////////////////////////////////////////////////////////
                           WEAPON AREA
/////////////////////////////////////////////////////////////////

// Missing Stuff
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
//xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// Weapons
//weapon,sp/colt // default weaponn
//weapon,sp/napalmblob // default weapon
//weapon,sp/napalmbloblight // default weapon
// - pistol
//weapon,sp/zombie_colt // last stand weapon
//weapon,sp/zombie_colt_upgraded
//weapon,sp/zombie_sw_357
//weapon,sp/zombie_sw_357_upgraded
// - bolt-action
//weapon,sp/zombie_kar98k
//weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
//weapon,sp/zombie_type99_rifle
//weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
//weapon,sp/zombie_m1carbine
//weapon,sp/zombie_m1carbine_upgraded
//weapon,sp/zombie_gewehr43
//weapon,sp/zombie_gewehr43_upgraded
//weapon,sp/zombie_m1garand
//weapon,sp/zombie_m1garand_upgraded
// - auto
//weapon,sp/zombie_stg44
//weapon,sp/zombie_stg44_upgraded
//weapon,sp/zombie_thompson
//weapon,sp/zombie_thompson_upgraded
//weapon,sp/zombie_mp40
//weapon,sp/zombie_mp40_upgraded
//weapon,sp/zombie_type100_smg
//weapon,sp/zombie_type100_smg_upgraded
// - scoped
//weapon,sp/ptrs41_zombie
//weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
//weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
//weapon,sp/m1garand_gl_zombie
//weapon,sp/m1garand_gl_zombie_upgraded
//weapon,sp/m7_launcher_zombie
//weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
//weapon,sp/zombie_doublebarrel
//weapon,sp/zombie_doublebarrel_upgraded
//weapon,sp/zombie_shotgun
//weapon,sp/zombie_shotgun_upgraded
// - heavy mg
//weapon,sp/zombie_bar
//weapon,sp/zombie_bar_upgraded
//weapon,sp/zombie_fg42
//weapon,sp/zombie_fg42_upgraded
//weapon,sp/zombie_30cal
//weapon,sp/zombie_30cal_upgraded
//weapon,sp/zombie_mg42
//weapon,sp/zombie_mg42_upgraded
//weapon,sp/zombie_ppsh
//weapon,sp/zombie_ppsh_upgraded
// - special
//weapon,sp/panzerschrek_zombie
//weapon,sp/panzerschrek_zombie_upgraded
//weapon,sp/m2_flamethrower_zombie
//weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
//weapon,sp/tesla_gun
//weapon,sp/tesla_gun_upgraded
//weapon,sp/zombie_cymbal_monkey
//weapon,sp/mine_bouncing_betty

// Bowie Knife
//xmodel,viewmodel_knife_bowie

// Teddy Bear
xmodel,zombie_teddybear

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Pandora Box -- Keep These
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm


// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on

fx,maps/zombie/fx_zombie_packapunch

// CreateFX Exploders

// DO NOT REMOVE
//rawfile,buffer_5m_000.bin
8 years ago
sounds like a problem with _loadout.gsc

try copying the one from raw/maps into your mod and tick it

failing that, use the console and type "give all"

and see if you get any weapons then

I don't have my weapons :'(
8 years ago
they dont need to be - as it would just pull them from raw/weapons/sp if thats not there when you compile your map ( which compiles DLC3.csv, which these are called from )

we need to know

are they

a : invisible

or

b : not loaded at all

My weapons are not loaded at all, i only can use the grenade.
8 years ago
i notice the mp40 has a different camo. were you trying to apply the camos on all weapons?

Just a camo for mp40
8 years ago
what was the starting weapon that you wanted to spawn with? is the colt or other weapons? Or you just can't see all weapons?

I can't see all weapons.
8 years ago
Nobody can help me ? :/
8 years ago
Hi, when i start my map i don't see my weapons, and i can't use my knife. But i can use grenade.





Someone help please ?
8 years ago
Thanks !
8 years ago
Hi, is it possible to just reskin a weapon with custom texture ? (mp40) And add it to our map ?



8 years ago
Thanks for link !
8 years ago
Loading ...