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Topics - Mineturtle

http://i.imgur.com/PHRol1h.png

I added a piece of script to change the lightstate when the power is turned on, but this does not seem to work. Does this work right?


function poweron()
{
   trig = getent("use_power_switch","targetname");

   trig waittill("trigger",user);
   if( isdefined( user ) )
   {
      level util::set_lighting_state( 2 );
   }


}


Double Post Merge: October 06, 2016, 12:23:52 am
I even commentated it out, and it still happens. :(
8 years ago
There is a spot in my map where I need to have low gravity, since the game limits how long I can wall run for. I found a post here https://ugx-mods.com/forum/index.php/topic,7767.15.html , but the code does not work anymore. :(
8 years ago
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