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Topics - hiimachicken

I've gotten the mob of the dead mystery box, including the animations etc, does anyone know how to replace the default mystery box with the mob of the dead one?

:)
8 years ago
i have my custom gun ripped and animated, its in the game and when i pick it up the gun is just in my face, but in maya it looks fine, can anyone help
8 years ago
So i have the model and animations all setup the gun is in the entity browser and im able to drag and drop it into the scene, but when i go in game it doesn't show up, can anyone help me, am i missing something.

8 years ago
I have UGX-MOD v1.1 and ive been making a map for over a week now, and I gave it to my friend to try so I could see if co-op was working fine, but when he tried to click the cooperative button nothing happens, though on mine it works, and even when my brother tries it it doesn't work, any ideas on how I can fix this, the map itself and the solo button all work fine. thanks.



NOTE* there are no errors, there is just no highlight over the text and it doesn't show co-op

:nyan:

8 years ago
can anyone help me open a door at round 5

ive tried
Code Snippet
Plaintext
if(level.round_number >= 2 )

then the code but i deleted the rest, can anyone please help

i want it so as soon as it hits round 5 the door automatically opens
, the doors targetname is door1
9 years ago
Can anyone please tell me how to set the max score, so if the player has 1000 points thats the max he can have and he can do stuff to increase it i have tried this

Code Snippet
Plaintext
if(zombie_score_start >= 1000)
{
set_zombie_var( "zombie_score_start",1000 );
}

and this

Code Snippet
Plaintext
if(player.score >= 1000)
{
set_zombie_var( "zombie_score_start",1000 );
}

And none of these work, if anyone can help then that would be great
10 years ago
i have added the ugx jukebox to my map done everything the wiki said, and when i go on the map and play a song it says wait to current songs has finished and then the song doesn't play ?


can anyone help me with this?
10 years ago
Is there away so that i can make a player climb up something not like a ladder just like a small height, like to so says 'Press A to climb over' or whatever, and ive tried ever 'zombie_jump_down' for the zombies jumping down and they dont work either, can anyone please hep me
10 years ago

Can anyone help me i got a new PC, and when i installed everything the proper way and i have done this like 5 times and it still doesn't work i keep getting the saem error, can anyone tell me why?

10 years ago


Pictures:














This map is based in the bunkers at the start of the war, but something went wrong and everyone turned to zombies, at least that's what we think they are...

This is my first ever map,
I hope you enjoy.

Features:
Build-able Power
Secret Door
Great Detail
Black Ops Perks
And More..

Special Thanks:
DuaLVII,
Tom_Bmx,
Phil,
Sniperbolts,
The Forum,
thezombiekilla6,

If I missed anyone please let me know.


NOTE* I haven't tested this on Co-Op, if anyone can confirm it working then that would be great, it works beautifully on Solo
10 years ago
this is probably simple, and i know i could just loop the text, but it has a fade on by default, so does anyone know how to get the text at the top center of the screen to stay there until the button frag is pressed

if anyone can help it is appreciated
10 years ago
i had an idea that when you are on a certain trigger say with the targetname as 'Jump' then a dvar would be called and i was going to call the dvar ' jump_height 100 ' and i would place the triggers at parts where you can jump up places?, does anyone know how i could call a dvar when im touching a trigger?
10 years ago
does anyone know how to disable buying guns for 20 seconds?
i cant find it in the script reference or anywhere else

thanks if you can help
10 years ago
I had this working then realised if the player had a ray gun it wouldn't give him the weapon back so i did this, but now if he has a ray gun it works and it gives it back to him, but if he doesn't it doesn't even give him a ray gun anyway


cant anyone please tell me how to get the ray gun, because in theory it would work.

Thanks


CODE:
Code Snippet
Plaintext
magic_ray_powerup( drop_item, player_won )
{
if(level.player hasWeapon("ray_gun"))
{

curgun = self getCurrentWeapon();
//self giveWeapon("ray_gun");
setSavedDvar("player_sustainAmmo", "1");



//switch gun
self switchToWeapon("ray_gun");
self DisableWeaponCycling();

iPrintLn ("Ray gun given");

wait( 20 );
setSavedDvar("player_sustainAmmo", "0");
self EnableWeaponCycling();
self switchToWeapon( curgun );

}
else
{
curgun = self getCurrentWeapon();
self giveWeapon("ray_gun");
setSavedDvar("player_sustainAmmo", "1");



//switch gun
self switchToWeapon("ray_gun");
self DisableWeaponCycling();

iPrintLn ("Ray gun given");

wait( 20 );

setSavedDvar("player_sustainAmmo", "0");
self EnableWeaponCycling();
self takeWeapon("ray_gun");
self switchToWeapon( curgun );
}
}

Double Post Merge: August 30, 2014, 12:23:55 pm
WOW, fixed it myself i had 'level.player' instead of 'self'
10 years ago
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