when I run my mod i get a bad syntax error and it is saying it is on line 56 and {
#include maps\_zombiemode_score; init() { precachemodel("zombie_perk_bottle_ads");//deadshot precachemodel("zombie_perk_bottle_jugg");//juggernog precachemodel("zombie_perk_bottle_marathon");//stamin-up precachemodel("zombie_perk_bottle_revive");//quick revive precachemodel("zombie_perk_bottle_sleight");//speed cola precachemodel("zombie_perk_bottle_doubletap");//doubletap precachemodel("zombie_perk_bottle_nuke");//phd flopper precachemodel("zombie_perk_bottle_three_gun");//mule kick w_location = (181.263, -347.03, -2.875); w_trigger = Spawn( "trigger_radius_use", w_location + (0 , 0, 30), 0, 20, 70 ); w_trigger.targetname = "wonderfizz"; w_trigger.target = "none"; w_trigger SetCursorHint( "HINT_NOICON" ); w_trigger sethintstring( "You must turn on the power!" ); trigger = GetEnt("w_trigger", "Targetname"); w_cost = (1500); trigger watchtrigger(); flag_wait( "power_on" ); w_trigger sethintstring( "Press ^3&&1 ^7to buy Der Wonderfizz for 1500 points." ); } WatchTrigger()//the trigger,score system,and logic { while(1) { while(1) { self waittill("trigger", player); if(player.score >= level.w_cost) { player maps\_zombiemode_score::minus_to_player_score(level.w_cost); self playsound("zm_cha-ching"); break; } } //perk code wait 5.00; model_origin = (level.w_location + 25, 0, 0); model_angles = (0, 0, 0); perk_bottle = Spawn("script_model", model_origin ); perk_bottle.angles = model_angles; perk_bottle.targetname = "random_bottle"; entity_num = (self.zm_random_char); Random_Perk(entity_num) { if( IsDefined( self.zm_random_char ) ) { entity_num = (self.zm_random_char); } switch( entity_num ) { case 0: perk_bottle SetModel("zombie_perk_bottle_revive");//quick revive level.w_trigger sethintstring( "Press ^3&&1 ^7to get revive soda!" ); self waittill("trigger", player); player GiveWeapon( "zombie_perk_bottle_revive" ); player SwitchToWeapon( "zombie_perk_bottle_revive" ); wait 3.00; player TakeWeapon( "zombie_perk_bottle_revive" ); break; case 1: perk_bottle SetModel("zombie_perk_bottle_jugg");//jugg level.w_trigger sethintstring( "Press ^3&&1 ^7to get Juggernog!" ); self waittill("trigger", player); player GiveWeapon( "zombie_perk_bottle_jugg" ); player SwitchToWeapon( "zombie_perk_bottle_jugg" ); wait 3.00; player TakeWeapon( "zombie_perk_bottle_jugg" ); break; case 2: perk_bottle SetModel("zombie_perk_bottle_doubletap");//doubletap level.w_trigger sethintstring( "Press ^3&&1 ^7to get ze Root Beer!" ); self waittill("trigger", player); player GiveWeapon( "zombie_perk_bottle_doubletap" ); player SwitchToWeapon( "zombie_perk_bottle_doubletap" ); wait 3.00; player TakeWeapon( "zombie_perk_bottle_doubletap" ); break; case 3: perk_bottle SetModel("zombie_perk_bottle_sleight");//speed cola level.w_trigger sethintstring( "Press ^3&&1 ^7to get Speed Cola!" ); self waittill("trigger", player); player GiveWeapon( "zombie_perk_bottle_sleight" ); player SwitchToWeapon( "zombie_perk_bottle_sleight" ); wait 3.00; player TakeWeapon( "zombie_perk_bottle_sleight" ); break; } } } }