Title ^
(I haven't played BO3 yet)
Top 5 favorite maps:
1- Origins: What's not to like about this map? Like seriously.
2- Nuketown: I love Nuketown because of the challenge. You never know when the perks will drop, and which perks. You could get screwed and get Juggernog after round 20. I also like how Treyarch made references to Moon in this map.
3- Der Riese/ Nacht der Untoten: Der Riese: It's a fan favorite. Nacht der Untoten: This map started my love for zombies. I have so much nostalgia for this map. I was scared asf when I completed the campaign and heard Samantha's laugh upon starting the map.
4- Moon: It's a unique map in zombies. I like how you can use the anti-gravity to your advantage.
5- Buried: It has a nice flow to it.
Top 5 favorite weapons:
1- Mustang and Sally: What's better than duel wield grenade launchers?
2- Duel Wield Five-Sevens and CZ75s: Just seems badass when you reload quickly using Speed Cola. (Even more badass with the Mustang and Sally)
3- M27: Has no recoil, a lot of ammo, and is effective up to the early 40s.
4- Ray Gun Mark II: Much more effective than the Mark I, no splash damage, and penetrates many zombies in 1 burst.
5- Galil: Same as the M27, except it has a bit of recoil
Top 5 favorite weapon classes:
1- Duel Wields/ Pistols
2- Assault Rifles
3- SMGs
4- Specials (Death Machine, Ballistic Knife, Crossbow, tactical equipment)
5- Launchers
Top 5 least favorite guns:
1- Springfield/ Arisaka/ Kar98k: Only useful for 3 rounds, but only with headshots. Most of the time you'll miss.
2- China Lake: Pointless, worthless piece of crap. Is this supposed to be a combination of a shotgun and a grenade launcher?
3- M1 Garand: It's low damage and small clip/ magazine (whatever you want to call it) just makes me not want this gun.
4- Type 25: Little bit of ammo; Fast fire rate; Uncontrollable recoil.
5- RPD: I hate the recoil; I always go down with this thing; It's heavy.
Top 5 least favorite maps:
1- Shi No Numa: I hated all Pacific missions in the campaign and I just hate swamps/ jungles as an atmosphere in general.
2- Call of the Dead: George Romero was a pain. Pack-a-punch could leave whenever it wants, even when your weapon is in it. Perks are too far away from everything. Way too many doors/ barriers.
3- Shangri-La: It was hard and setting up was hard.
4- TranZit: Everyone knows why, although I enjoyed this map much more than Mob of the Dead, because of the challenge, and that Earth was supposed to be like this anyways because of the Moon Easter egg (blowing up the Earth), so the setting was suitable for the situation.
5- Mob of the Dead: Everything is too far from everything, especially the plane parts. It's process is very tedious.
Top 5 favorite perks:
1- Juggernog
2- Speed Cola
3- Double Tap 2.0
4- Deadshot Daquiri
5- Stamin-Up
Top 5 least favorite weapon classes:
1- Revolvers
2- Shotguns
3- Snipers
4- Wonder weapons (because usually only 1 player can get it)
5- Launchers