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Topics - Tom_The_Gamer_01

So I've been working on a map for a few days now, and I just got the major mapping bit done, but some of the xmodels appear as though there's no lighting being cast on them (completely black, but colored appropriately by the light from gunfire), yet the other xmodels around it are acting normally.

I've got reflection probes (some of which are directly facing these models), I've got a lightgrid_volume around the whole map, I'm honestly lost as to what the issue is. I'd rather not have to remove these models, some of them are pretty key to the design.

Thanks for any help that you can give, I sure need it. Thanks :)
7 years ago
So I've put some BO1 weapons into my map, and made a custom Pack-A-Punch camo and applied it to all weapons in the map (WaW and BO1).

Strangely enough, the camo appears invisible on the BO1 weapons, but works fine on the WaW weapons. And if I check out the xmodel's in Asset Manager, the BO1 weapons have their updated camos. I've built the mod multiple times, checked the files I edited countless times, and still nothing is fixing it.

I can't make much sense of the error message, but maybe someone else can:
ERROR: Couldn't find material 'ÿÿÿÿ@½?À2>'
   failed loading material 'mc/ÿÿÿÿ@½?À2>' for asset 'bo1_commando_upgraded_view' found in source file '../zone_source/mod.csv'

All I did was do a find and replace on the 'mtl_silver_etchning' refernces in each files, as when I used the default PaP camo on the models it worked as it should.

Any help is appreciated as always :)
7 years ago
Hey, so I want to put a script into my map that acts similar to the challenges system in the last 3 BO3 maps.

I know a fair bit about programming and scripting outside of COD, but of course I don't know how to do it for this  :D

I'm not bothered for the challenges being randomized, nor the rewards, but I do want challenges with rewards.

Any help at all is appreciated, as always :)
7 years ago
I went into launcher to boot up Radiant, but for some strange reason all that loads is the entity window? Literally just that, no other windows or anything, just a blank entity window. I haven't touched any files to do with Radiant or anything, so the cause is beyond me. If anyone has a solution please let me know because I've been trying for a while now. Thanks.
7 years ago
So I've been looking for some tutorials for a shootable easter egg for World at War, but the only stuff that shows up is for BO3. I'm not sure if running through those tutorials would work for WaW too, but I doubt it.

What I'm wanting it to do is to have the player shoot 3 different targets, and it then gives the player a weapon for them to pick up as a reward.

Any help is appreciated, thanks :)
7 years ago
The map I'm currently working on would probably work better if zombies spawned constantly, no pause between rounds. Only thing is, I've found no tutorials  on the matter and have no clue as to where I should be looking.

If someone could point me in the right direction I'd appreciate it, thanks :)
7 years ago
So, I've just started a new map, and went to test it. When it loads after the compile, it runs that default Activision animation as the solo load screen, and the progress bar fills. But when that progress bar fills, it just disappears, no "click to launch map" text appears, and the animation runs to completion. When the animation finishes, it just stays at a black screen. I've tried clicking, I've tried leaving it (I left it an hour and still nothing), and just about everything else.

Now usually when something goes wrong I'd get an error message, but here I don't. I've ran it both with and without developer set to 1, I've ran the map using the 'run after compile' option on Launcher, I've ran it using the in-game, I've tried everything I know. I can still launch other maps, both standard and custom maps, so the issue must be with this map. I just don't know what I did specifically to trigger this.

I haven't found anything else on the internet to help with it, so I'm hoping someone on here can lend a hand and help me sort this out, I don't really want to redo everything. Thanks!
7 years ago
Hi, I'm having an issue with coloring in my map.

It's not anything game breaking, but I haven't seen it before and don't know what's causing it. Recently I added an exterior to a small map (it was added so the map didn't feel like just a box). The issue started occurring then, where in certain areas of the maps interior (main playable area) certain items would have a dark blue tint. I tired lights, reflection probes, everything that I could think of, and it's still happening.

My though is that it's due to the sun info, but I haven't changed it since adding the exterior and a new skybox, and that's when the issue began. Admittedly my experience with Radiant and modding COD in general is limited, but I've tried a fair few things.


I don't know how much this can help, but here's a video of the issue I'm having:

Any help is greatly appreciated, as once this is fixed I'll be happy with the map :)

Thanks!
7 years ago
So, I have an issue that I quite simply can't understand why it's happening.

I'm working on a map, and decided that I'd bring the DP-28 into it. that worked fine, sounds and everything, but of course it will need an upgraded version. So I go through that process in the same way I did in a previous map, and go in game.

Once in game, if I use the 'give all' command, I only get the basic DP-28 and can't PaP it. The strange thing is, if I use 'give dp28_mp_upgraded' I get the upgraded one working perfectly. So clearly it's in the mod, but for some reason it's not working as it should.

Here's things I've tried:
-Checking the spelling on dp28_mp_upgraded when used
-Copying the _dlc3_code.gcs and _zombiemode_weapons.gcs from a map with the weapon working properly

Any help in this would be appreciated, thanks :)
7 years ago
Hi everyone!  :)

Don't get discouraged by the title saying that it's a box map, it's a pretty damn good one in my opinion. i wanted to walk the line between something that feels like a World at War style map, but is different enough to stand on its own two feet.

So, the map includes:
-A custom loading screen (solo and co-op)
-A solo button
-The DP-28 and Type 99 w/ Bayonet from multiplayer added into the Mystery box (both can be Pack a Punched)
-Fully automatic Colt M1911
-Fast paced and intense gameplay (rounds 1 and 2 are still quite slow)
-Water on the floor to limit player movement
-No barriers to speed up gameplay
-Fog (for atmosphere mostly)
-Custom round change music (based on WaW soundtrack)
-No dogs

This is the first map I've ever published, but I've made a few others prior to this. This was a bit of a test of my skills in Radiant to an extent, so I did a lot of curves and arches, water, decals, ect.

Some gameplay:
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Some images:








Mediafire download:
http://www.mediafire.com/file/yb6zcm3iba6di8g/UT_Box_Map.exe
8 years ago
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