I was trying to add fire fx to my map and now I have bad syntax when I compile my map. Error is on line 139.
Im pretty much a total noob when it comes to scripting btw.
ZOMBIE MODE ----------------------*/ [[level.DLC3.weapons]](); [[level.DLC3.powerUps]](); maps\ugx_weather_handle::init(); maps\_zombiemode::main(); fx_spots = getstructarray("fx_spot","targertname"); for( i = 0 ; i < fx_spots.size ; i++) fx_spots [ i ] runfx(); model = spawn("script_model", GetPlayers()[0].origin); model Linkto(GetPlayers()[0]); thread maps\ugx_weather_handle::think(); /*-------------------- FUNCTION CALLS - POST _Load ----------------------*/ level.zone_manager_init_func = ::dlc3_zone_init; level thread DLC3_threadCalls2(); runfx() (line 139){ self.fx = PlayFx(level._effect[self.script_string], self.origin); } dlc3_zone_init() { /* ============= ///ScriptDocBegin "Name: add_adjacent_zone( <zone_1>, <zone_2>, <flag>, <one_way> )" "Summary: Sets up adjacent zones." "MandatoryArg: <zone_1>: Name of first Info_Volume" "MandatoryArg: <zone_2>: Name of second Info_Volume" "MandatoryArg: <flag>: Flag to be set to initiate zones" "OptionalArg: <one_way>: Make <zone_1> adjacent to <zone_2>. Defaults to false." "Example: add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" );" ///ScriptDocEnd ============= */ // Outside East Door //add_adjacent_zone( "receiver_zone", "outside_east_zone", "enter_outside_east" ); } preCacheMyFX() { // LEVEL SPECIFIC - FEEL FREE TO REMOVE/EDIT // level._effect["snow_thick"] = LoadFx ( "env/weather/fx_snow_blizzard_intense" ); level._effect["campfire_small"] = LoadFx ( "env/fire/fx_fire_campfire_smolder" ); }