A downloadable weapon pack for modders that aims to emulate Black Ops 1 Weapons in World at War.
Credits
Gympie6
Smasher248
Vertesea
-Phil81334
Kino Der Toten Weapons
Including ALL Pack-A-Punched Variants.
AK74U
AUG
Ballistic Knife
China Lake
Commando
Crossbow
CZ75 + Dual Wield
Dragunov
FN FAL
Famas
G11
Galil
HK21
HS10
L96A1
M14
M16
M72 LAW
M1911
MP5K
MP40 (BO1)
MPL
Olympia
PM63
Colt Python
Ray Gun (BO1)
RPK
SPAS-12
Spectre
Stakeout
Thundergun
Extra Notes
Also Includes: Dual Wield 3rd Person Animation Fake Dual Wield Thundergun Knockback Animations Thundergun FX Lights Working Full FX Recreation (Aside from Muzzleflashes) Full Sound Ports Recreated Pack-A-Punch Camo Black Ops 1 Knifing Correctly Working 3-Round Burst (Thanks Vertesea)
Warning: Place each switch prefab into the map otherwise crashes will occur.
Installation
Instructions
Step 1: Go into mods/your_mod/maps folder and open mapname.gsc. Find maps\_zombiemode::main(); ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 2: Directly under maps\_zombiemode::main(); put:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 3: Drag file included inside this rar (mods/your_modname/maps/perk_switches.gsc) into your own mod's "maps" folder. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 4: Go into maps/dlc3_code.gsc and find "clientnotify( "revive_on" );" (Copy this file from raw/maps if it isn't already in your mod. DO NOT EDIT INSIDE OF RAW.) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 5: Delete all of the following. MAKE SURE TO LEAVE 'flag_set( "electricity_on" );' ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 6: Drag map_source into your waw root folder. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 7: Place the Power switch prefabs from map_source/_prefabs/numanswitches into your map. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Step 8: Inside of launcher, when building your mod, make sure to tick "perk_switches.gsc" inside of the IWD List
Configuration
Inside of perks_switches.gsc You will find All of the Different Prices and Hintstrings. You can edit these however you wish. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- trig_qr Quick Revive trig_rof Double Tap trig_jugg Juggernog trig_sleight Speed Cola trig_pap Pack a Punch ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Price = Hintstring = ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Do Not Edit anything else
Was making some Custom Weapon Animations for World at War Zombies and noticed that when I put them in-game the animations seemed no where near as snappy as they were in Maya, and seemed deformed. It's best seen in these images of exactly the same frame.
You can see how the slide is only half-way pulled back in the game, yet in Maya it is all the way, and how the viewhand isn't tilted quite as much as the one in Maya.
After Recompiling my map and getting ready to test it, as I had just added some new features into it (Nothing into my WaW Directory Folder) Such as Some of Harry Bo21's Perks and some more FX It seems to crash on launch of the map itself.
I've never had this before and can't seem to find a fix. Any Help Would be greatly Appreciated
Das Ende is my first CoD WaW map I have made and I am trying to put as much effort and detail as I can.
The spawn room was an outside checkpoint for the nazi party. Although setup and defences were made to try and stop the attack of the undead, all had failed when the undead destroyed the defences and infected every last human in the building.
I am about 35% Done with the map, it is going to be a medium sized map
Includes some BO2 models will add more when more in development.
Hi guys, im kinda new to UGX and are hoping to make maps for you all and to also make some friends. If you would like to help me make some maps feel free to post. I am about 20% into making a new map and have never uploaded one of my maps before. So again, hello all.
9 years ago
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