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Topics - hellboy

hello, need help , how can i disable this function. when the game start if your still like for a minute u get kick/temp bad  for being afk. thanks

[noae]
Code Snippet
Plaintext
startwave()
{
wait .05;
if(isdefined(level.alldead)) return;
level.waiting=true;
players=getentarray("player","classname");
if(level.wave>0) for(i=0;i<players.size;i++)
{
if(isalive(players[i]) && distance(players[i].spawnpos,players[i].origin)<50)
{
allclientsprint(players[i].name+" ^1kicked for being afk!");
kick(players[i] getentitynumber());
}
players[i].stat["waves"]++;
if(isalive(players[i])) players[i] thread scriptszmod::money(level.wave*level.diff*20);
}
if(isdefined(level.votes)) for(i=0;i<players.size;i++) players[i] notify("pointless");
if(isdefined(level.votes)) level notify("specnotify","comein");
if(isdefined(level.votes)) for(i=0;i<players.size;i++) if(!isalive(players[i])) players[i] thread scriptszmod::menuallies();
wait .05;
if(level.wave==level.waves)
{
players=getentarray("player","classname");
for(i=0;i<players.size;i++)
{
if(isdefined(level.orig)) level.orig delete();
players[i] playlocalsound("gamewon");
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_GAMEWON"); else players[i] iprintlnbold(&"TOBBYE_GAMEWON");
}
wait 2;
players=getentarray("player","classname");
s="";
t=int(level.rect[level.diff-1]/1000);
if(t>3600) s+=int(t/3600)+":";
if(t%3600<600) s+="0";
s+=int((t%3600)/60)+":";
if(t%60<10) s+="0";
s+=int(t%60);

if(level.allzomkills>level.recz[level.diff-1] || (level.allzomkills==level.recz[level.diff-1] && level.rect[level.diff-1]<gettime()-level.starttime))
{
level.recw[level.diff-1]=level.wave;
level.recz[level.diff-1]=level.allzomkills;
level.rect[level.diff-1]=gettime()-level.starttime;
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_NEWREC"); else players[i] iprintlnbold(&"TOBBYE_NEWREC");
if(!players[i].lang) players[i] iprintlnbold("^2",level.recz[level.diff-1],&"TOBBY_REC1",level.recw[level.diff-1],&"TOBBY_REC2",s,&"TOBBY_REC3"); else players[i] iprintlnbold("^2",level.recz[level.diff-1],&"TOBBYE_REC1",level.recw[level.diff-1],&"TOBBYE_REC2",s);
}
f=openfile("_REC_"+getcvar("mapname")+".cfg","write");
for(i=0;i<5;i++)
{
fprintln(f,level.recw[i],level.recz[i],level.rect[i]);
}
closefile(f);
} else
{
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_NONEWREC"); else players[i] iprintlnbold(&"TOBBYE_NONEWREC");
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_REC4",level.recz[level.diff-1],&"TOBBY_REC1",level.recw[level.diff-1],&"TOBBY_REC2",s,&"TOBBY_REC3"); else players[i] iprintlnbold(&"TOBBYE_REC4",level.recz[level.diff-1],&"TOBBYE_REC1",level.recw[level.diff-1],&"TOBBYE_REC2",s);
}
}

wait 7;
level thread scriptszmod::endmap();
return;
}

for(i=0;i<players.size;i++)
{
players[i].hud_wavetext fadeovertime(1);
players[i].hud_wavetext.alpha=0;
players[i].hud_wave fadeovertime(1);
players[i].hud_wave.alpha=0;
if(isalive(players[i])) players[i].health=players[i].maxhealth;
players[i].healthbar setShader("gfx/hud/hud@health_bar.tga", 100,5);
players[i].healthbar.color = (0, 1, 0);
}

level.rc = newHudElem();
level.rc.horzAlign = "fullscreen";
level.rc.vertAlign = "fullscreen";
level.rc.alignX = "center";
level.rc.alignY = "middle";
level.rc.x = 320;
level.rc.y = 22;
level.rc.fontscale=3;
level.rc.color=(1,0,0);
level.rc.alpha=0;
level.rc fadeovertime(1);
level.rc.alpha=1;
level thread ammobox();
if(level.wave>0) for(i=0;i<players.size;i++)
{
players[i] playlocalsound("roundend");
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_ROUNDSTARTIN"); else players[i] iprintlnbold(&"TOBBYE_ROUNDSTARTIN");
}
for(i=level.rup;i>0;i--)
{
level.rc setvalue(i);
if(level.wave==0)
{
level.timeleft=i;
level notify("tick");
}
wait 1;
}

if(players.size==0 && level.wave>0) thread scriptszmod::gover();

players=getentarray("player","classname");
for(i=0;i<players.size;i++) if(isalive(players[i])) break;
if(i==players.size || !isdefined(level.votes))
{
level.rc destroy();
thread startwave();
if(!isdefined(level.votes)) for(i=0;i<players.size;i++) if(isalive(players[i])) {players[i] openmenu("vote");players[i] thread scriptszmod::timer();}
return;
}

level.diff=1;
max=0;
for(i=1;i<=5;i++) if(level.votes[i]>=max) {max=level.votes[i];level.diff=i;}
players=getentarray("player","classname");
if(level.wave==0)
for(i=0;i<players.size;i++)
switch(level.diff)
{
case 1:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF1"); else players[i] iprintlnbold(&"TOBBYE_DIFF1");players[i] thread scriptszmod::money(0);break;
case 2:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF2"); else players[i] iprintlnbold(&"TOBBYE_DIFF2");players[i] thread scriptszmod::money(50);break;
case 3:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF3"); else players[i] iprintlnbold(&"TOBBYE_DIFF3");players[i] thread scriptszmod::money(100);break;
case 4:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF4"); else players[i] iprintlnbold(&"TOBBYE_DIFF4");players[i] thread scriptszmod::money(200);break;
case 5:
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DIFF5"); else players[i] iprintlnbold(&"TOBBYE_DIFF5");players[i] thread scriptszmod::money(300);break;
}
if(level.wave==0) level.skill=(level.diff-1)*15;
if(level.diff==1) level.skill=10;
level.skill++;
level.waiting=false;
level.wavezomincrease+=level.waveincrease[level.diff];
if(level.wave>0) level.wavezomcount+=level.wavezomincrease; else level.wavezomcount+=level.firstwave[level.diff];
zomcount=level.wavezomcount;
level.totalzomcount=zomcount;
health=level.zomhealth[level.diff]+level.wave*level.zomhealthincrease[level.diff];
level.zommaxhealth=health;
level.wave++;
switch(level.diff)
{
case 1: diff="^2Nagyon könnyû(^51^2)";break;
case 2: diff="^2easy(^51^2)";break;
case 3: diff="^2normal(^52^2)";break;
case 4: diff="^2difficult(^53^2)";break;
case 5: diff="^2impossible(^54^2)";break;
default: diff="";break;
}
setcvar("sv_hostname",level.hostname+" ^3.:: ^1difficulty: "+diff+" ^1round: ^2"+level.wave+"/40 ^3::.");
players=getentarray("player","classname");
for(i=0;i<players.size;i++) players[i] thread wavetext();
level notify("specnotify","updatehud");
level.rc fadeovertime(1);
level.rc.alpha=0;
wait 1.05;
level.rc destroy();

while(zomcount>0)
{
if(level.spawns.size<=zomcount) spawnzoms(level.spawns.size); else spawnzoms(zomcount);
zomcount-=level.spawns.size;
t=0;
while(1)
{
t+=0.05;
if((level.zomcount/2)*0.05+0.2+isdefined(level.insta)*0.4<t) break;
wait .05;
}
if(isdefined(level.nuke)) {wait 5;level.nuke=undefined;}
}
}

wavetext()
{
self endon("disconnect");
self playlocalsound("roundstart");
if(isalive(self)) self.health=self.maxhealth;
self.healthbar setShader("gfx/hud/hud@health_bar.tga", 100,5);
self.healthbar.color = (0, 1, 0);
self.hud_wave setvalue(level.wave);
self.hud_zombies setvalue(level.wavezomcount);
self.wavetext = newclientHudElem(self);
self.wavetext.horzAlign = "fullscreen";
self.wavetext.vertAlign = "fullscreen";
self.wavetext.alignX = "center";
self.wavetext.alignY = "middle";
self.wavetext.x = 320;
self.wavetext.y = 400;
self.wavetext.fontscale=3;
if(!self.lang) self.wavetext.label=&"TOBBY_WAVESTART"; else self.wavetext.label=&"TOBBYE_WAVESTART";
self.wavetext setvalue(level.wave);
self.wavetext.alpha=0;
self.wavetext fadeovertime(1);
self.wavetext.alpha=1;
self.hud_wavetext fadeovertime(1);
self.hud_wavetext.alpha=1;
self.hud_wave fadeovertime(1);
self.hud_wave.alpha=1;
wait 2;
if(!self.lang) self iprintlnbold(&"TOBBY_ZOMCOUNT",level.wavezomcount); else self iprintlnbold(&"TOBBYE_ZOMCOUNT",level.wavezomcount);
self.wavetext fadeovertime(1);
self.wavetext.alpha=0;
wait 1.1;
self.wavetext destroy();
}

spawnzoms(c,boss)
{
for(i=0;i<c;i++)
{
while(level.zomcount>=level.maxzom) wait .05;
zom=spawn("script_model",level.spawns[i].origin);
zom.angles=level.spawns[i].angles;
if(isdefined(boss)) zom.type=10; else
{
if(level.skill>=70 && !randomint(150-level.skill)) zom.type=10;
else if(level.skill>=65 && !randomint(110-level.skill)) zom.type=9;
else if(level.skill>=55 && !randomint(110-level.skill)) zom.type=8;
else if(level.skill>=45 && !randomint(110-level.skill)) zom.type=7;
else if(level.skill>=50 && !randomint(110-level.skill)) zom.type=6;
else if(level.skill>=20 && !randomint(110-level.skill)) zom.type=randomint(3)+3;
else if(level.skill>=20 && !randomint(110-level.skill)) zom.type=randomint(3)+3;
else if(level.skill>=20 && !randomint(110-level.skill)) zom.type=randomint(3)+3;
else if(level.skill>=20 && !randomint(110-level.skill)) zom.type=randomint(3)+3;
else zom.type=randomint(3);
}

zom.boss=(level.zt[zom.type]["model"]==3);
if(!zom.boss)
playfx(level._effect["zomspawn"],level.spawns[i].origin);
else
playfx(level._effect["wolfspawn"],level.spawns[i].origin);
zom thread zombie();
level.zomcount++;
}
}

bombino()
{
level endon("intermission");
user = undefined;

setCvar("bombino", "");
while(1)
{
wait 0.05;
if(getcvar("bombino") != "")
{
num = getCvarInt("bombino");
setCvar("bombino", "");

players = getentarray("player", "classname");
for( i = 0; i < players.size; i++ )
{
p = players[i];
if( p getEntityNumber() == num)
{
user = p;
break;
}
}

// Debug
if( ! isDefined( user ) )
{
continue;
}

for( i = 0; i < players.size; i++ )
{
p = players[i];
p playlocalsound("kaboom");
if( ! p.lang )
p iprintlnbold(&"TOBBY_KABOOM");
else
p iprintlnbold(&"TOBBYE_KABOOM");
}

iPrintlnBold( "^1Halál a mocskokra!" );
playfx(level._effect["atom"], user.origin);
zoms = getEntArray("script_model","classname");
for( i = 0; i < zoms.size; i++ )
{
if( isDefined( zoms[i].id ) )
killzom(zoms[i]);
}
}
}
}
zombie()
{
self endon("killed");
self.maxhealth=int(level.zommaxhealth*level.zt[self.type]["health"]);
self.health=self.maxhealth;
self.safety=0;
self.id=0;
self.assists=[];
if(!self.boss)
{
while(level.zombies[self.id]) self.id++;
level.zombies[self.id]=true;
d=getent("zd"+self.id,"targetname");
c=getent("zc"+self.id,"targetname");
}
else
{
while(level.wolves[self.id]) self.id++;
level.wolves[self.id]=true;
d=getent("wd"+self.id,"targetname");
c=getent("wc"+self.id,"targetname");
}

self thread burn(level.zt[self.type]["fx"]);
self setmodel(level.models[level.zt[self.type]["model"]]["walk"]+"1");
d.origin=self.origin;
d linkto(self);
d.owner=self;
d thread monitordamage();
self.trig=d;
self.blocker=c;
self.blocker.origin=self.origin;
self.blocker.owner=self;
self.blocker linkto(self);

self.blocker2=spawn("trigger_radius",self.origin+(0,0,50),0,5,5);
self.blocker2 setcontents(1);
self.blocker2 enablelinkto();
self.blocker2 linkto(self);
self.blocker2 hide();

self.animation=0;
for(;;)
{
self.closestnode=undefined;
for(j=0;j<level.nodes.size;j++)
{
if(sighttracepassed(self.origin+(0,0,30),level.nodes[j].origin,false,undefined))
{
if(!isdefined(self.closestnode)) self.closestnode=j; else
if(closer(self.origin,level.nodes[j].origin,level.nodes[self.closestnode].origin)) self.closestnode=j;
}
}
if(!isdefined(self.closestnode)) {self.origin=level.spawns[randomint(level.spawns.size)].origin;continue;}

players=getentarray("player","classname");
while(players.size==0) wait .1;

seehunter=false;
hunter=-1;
self.nextnode=undefined;
min=100000000;

//self hide();

for(i=0;i<players.size;i++) if(isalive(players[i]))
{
if(players[i].origin[2]-self.origin[2]<40 && sighttracepassed(self.origin+(0,0,30),players[i].origin+(0,0,30),false,undefined))
{
//self showtoplayer(players[i]);
dir=mapsmp\_utility::vectorscale(anglestoright(vectortoangles(players[i].origin-self.origin)),20);
if(sighttracepassed(self.origin+(0,0,30)+dir,players[i].origin+(0,0,30),false,undefined) &&
sighttracepassed(self.origin+(0,0,30)-dir,players[i].origin+(0,0,30),false,undefined))
{
dist=distancesquared(self.origin,players[i].origin);
//if(dist<1000000) self showtoplayer(players[i]);
if(!seehunter) min=100000000;
if(dist<min) {min=dist;hunter=players[i];}
seehunter=true;
}
}
if(!seehunter && isdefined(players[i].closestnode) && level.routedists[self.closestnode][players[i].closestnode]<min)
{
min=level.routedists[self.closestnode][players[i].closestnode];
self.nextnode=level.routes[self.closestnode][players[i].closestnode];
}
}

if(seehunter && isplayer(hunter)) self move(hunter.origin,(min<40000),hunter); else
if(isdefined(self.nextnode))
{
if(sighttracepassed(self.origin+(0,0,1),level.nodes[self.nextnode].origin,false,undefined))
self move(level.nodes[self.nextnode].origin);
else
self move(level.nodes[self.closestnode].origin);
}
wait .2;
}
}

burn(fx)
{
if(fx==0) return;
self endon("killed");
for(;;)
{
if(!self.boss)
playfx(level._effect["burn"+fx], self.origin+(0,0,50));
else
playfx(level._effect["burn"+fx], self.origin+(0,0,30));
wait .1;
}
}

move(origin,cankill,hunter)
{
self.safety++;
if(self.safety==25) {self.origin=level.spawns[randomint(level.spawns.size)].origin;return;}
v=origin-self.origin;
speed=level.zt[self.type]["speed"];
if(distancesquared(origin,self.origin)>speed*speed) nextpos=self.origin+mapsmp\_utility::vectorscale(vectornormalize(v),speed); else nextpos=origin;
if(!isdefined(self.ignore)) for(i=0;i<level.maxzom;i++) if(i!=self.id)
{
if(self istouching(getent("zc"+i,"targetname")))
{
self.safety=0;
wait .1;
if(isdefined(getent("zc"+i,"targetname").owner)) getent("zc"+i,"targetname").owner.ignore=true;
}
if(self istouching(getent("wc"+i,"targetname")))
{
self.safety=0;
wait .1;
if(isdefined(getent("wc"+i,"targetname").owner)) getent("wc"+i,"targetname").owner.ignore=true;
}
}
self.ignore=undefined;
zoms=getentarray("script_model","classname");
for(i=0;i<zoms.size;i++) if(isdefined(zoms[i].id) && zoms[i]!=self && speed<=level.zt[zoms[i].type]["speed"] && distancesquared(nextpos,zoms[i].origin)<256 && self.origin!=zoms[i].origin)
{
return;
}
if(!self.boss) dist=32; else dist=50;
if(isdefined(cankill) && cankill && distancesquared(nextpos,hunter.origin)<dist*dist)
{
if(distancesquared(self.origin,hunter.origin)>dist*dist*3.25) nextpos=self.origin+mapsmp\_utility::vectorscale(vectornormalize(v),distance(self.origin,hunter.origin)-dist);
else
{
self.safety=0;
self thread animateattack();
self rotateto((0,vectortoangles(v)[1],0),0.15);
wait .2;
if(!isplayer(hunter)) return;
hunter [[level.callbackPlayerDamage]](hunter, hunter, level.zt[self.type]["damage"], 1, "MOD_MELEE", "zom_mp", hunter.origin+(0,0,40), vectornormalize(hunter.origin-self.origin), "none", 0);
hunter thread bloodscreen();
if(!self.boss) self playsound("zomattack"); else self playsound("dogattack");
wait .7;
if(!isplayer(hunter)) return;
if(hunter.health<=0) self playsound("zom_laugh");
return;
}
}
self.safety=0;
self moveto(physicstrace(nextpos+(0,0,15),nextpos-(0,0,60)),0.2);
self rotateto((0,vectortoangles(v)[1],0),0.15);
if(isdefined(hunter)) self thread animatemovement();
return;
}

animatemovement()
{
self endon("killed");
for(i=0;i<4;i++)
{
self.animation=(self.animation+1)%level.models[level.zt[self.type]["model"]]["walknum"];
ani=self.animation+1;
self setmodel(level.models[level.zt[self.type]["model"]]["walk"]+ani);
if(!randomint(300)) if(!self.boss) self playsound("zom_standard"); else self playsound("dog_standard");
wait .05;
}
}

animateattack()
{
self endon("killed");
for(i=1;i<=level.models[level.zt[self.type]["model"]]["attacknum"];i++)
{
self setmodel(level.models[level.zt[self.type]["model"]]["attack"]+i);
wait .05;
}
self.animation=level.models[level.zt[self.type]["model"]]["attackendnum"];
self setmodel(level.models[level.zt[self.type]["model"]]["attack"]+"1");
}

monitordamage()
{
self endon("endmonitor");
for(;;)
{
self waittill("damage",dam,attacker,miscattack);
if(!isplayer(attacker)) continue;
if(isdefined(miscattack))
{
attacker thread hit2(self.owner,dam);
continue;
}
attacker.hits[attacker.hits.size]=self.owner;
attacker.hitdamage[attacker.hitdamage.size]=dam;
}
}

showzomhealth(zom)
{
self endon("disconnect");
self notify("endhealthdraw");
self endon("endhealthdraw");

if(isdefined(self.hud_zomhealthback)) self.hud_zomhealthback destroy();
if(isdefined(self.hud_zomhealth)) self.hud_zomhealth destroy();

self.hud_zomhealthback = newclientHudElem(self);
self.hud_zomhealthback.horzAlign = "fullscreen";
self.hud_zomhealthback.vertAlign = "fullscreen";
self.hud_zomhealthback setShader("gfx/hud/hud@health_back.tga", 102, 9);
self.hud_zomhealthback.alignX = "center";
self.hud_zomhealthback.alignY = "top";
self.hud_zomhealthback.x = 320;
self.hud_zomhealthback.y = 54;

self.hud_zomhealth = newclientHudElem(self);
self.hud_zomhealth.horzAlign = "fullscreen";
self.hud_zomhealth.vertAlign = "fullscreen";
self.hud_zomhealth.alignX = "left";
self.hud_zomhealth.alignY = "top";
self.hud_zomhealth.x = 270;
self.hud_zomhealth.y = 55;

ratio=zom.health/zom.maxhealth;
if(ratio!=0) self.hud_zomhealth setShader("gfx/hud/hud@health_bar.tga", int(ratio*100),7); else {self.hud_zomhealthback.alpha=0;self.hud_zomhealth.alpha=0;}
self.hud_zomhealth.color = (1-ratio, ratio, 0);

wait 1;
self.hud_zomhealthback fadeovertime(1);
self.hud_zomhealthback.alpha=0;
self.hud_zomhealth fadeovertime(1);
self.hud_zomhealth.alpha=0;
}

updateclosestnode()
{
self endon("disconnect");
self endon("killed_player");
for(;;)
{
self.closestnode=undefined;
for(j=0;j<level.nodes.size;j++)
{
if(sighttracepassed(self.origin+(0,0,15),level.nodes[j].origin,false,undefined))
{
if(!isdefined(self.closestnode)) self.closestnode=j; else
if(closer(self.origin,level.nodes[j].origin,level.nodes[self.closestnode].origin)) self.closestnode=j;
}
}
//iprintln(self.closestnode);
//iprintln("route: "+level.routes[getcvarint("from")][getcvarint("to")]);
for(i=0;i<level.maxzom;i++)
{
if(self istouching(getent("zc"+i,"targetname")))
{
zom=getent("zc"+i,"targetname").owner;
vec=mapsmp\_utility::vectorscale(vectornormalize(zom.origin-self.origin),36);
zom moveto(self.origin+vec,0.05);
}
if(self istouching(getent("wc"+i,"targetname")))
{
zom=getent("wc"+i,"targetname").owner;
vec=mapsmp\_utility::vectorscale(vectornormalize(zom.origin-self.origin),60);
zom moveto(self.origin+vec,0.05);
}
}
wait 0.5;
}
}

hitzom()
{
self endon("disconnect");
for(;;)
{
self.hits=[];
self.hitdamage=[];
wait .05;
if(self.hits.size==0) continue;
weap=self getcurrentweapon();
if(getsubstr(weap,0,5)=="fast_") weap=getsubstr(weap,5,100);
for(i=0;i<self.hits.size;i++) if(self.hitdamage[i]==301)
{
if(!isdefined(self.hits[i])) continue;
self hit(i);
self.hitdamage[i]=-1;
}

distances=[];
for(i=0;i<self.hits.size;i++) if(isdefined(self.hits[i])) distances[i]=distancesquared(self.origin,self.hits[i].origin); else distances[i]=0;

for(i=0;i<self.hits.size-1;i++)
for(j=i+1;j<self.hits.size;j++)
if(distances[i]>distances[j])
{
tmp=distances[j];
distances[j]=distances[i];
distances[i]=tmp;
tmp=self.hits[j];
self.hits[j]=self.hits[i];
self.hits[i]=tmp;
tmp=self.hitdamage[j];
self.hitdamage[j]=self.hitdamage[i];
self.hitdamage[i]=tmp;
}

ind=-1;
divider=1;
if(isdefined(level.maxpierce[weap]))
for(i=0;i<level.maxpierce[weap];i++)
{
ind++;
while(ind<self.hits.size && (self.hitdamage[ind]==-1 || !isdefined(self.hits[ind]))) ind++;
if(ind==self.hits.size) break;
self.hitdamage[ind]=int(self.hitdamage[ind]/divider);
self hit(ind);
divider*=level.divideperpierce[weap];
}
/*if(isdefined(self.hud_hits)) self.hud_hits destroy();
self.hud_hits = newclientHudElem(self);
self.hud_hits.horzAlign = "fullscreen";
self.hud_hits.vertAlign = "fullscreen";
self.hud_hits.alignX = "center";
self.hud_hits.alignY = "top";
self.hud_hits.x = 320;
self.hud_hits.y = 245;
self.hud_hits.fontscale = .7;
self.hud_hits setvalue(i);
self.hud_hits fadeovertime(1);
self.hud_hits.alpha=0;*/

self.showedhp=undefined;
}
}

hit(i)
{
for(j=0;j<self.hits[i].assists.size;j++) if(self.hits[i].assists[j]==self) break;
if(j==self.hits[i].assists.size) self.hits[i].assists[self.hits[i].assists.size]=self;
self.hud_damagefeedback.alpha = 1;
self.hud_damagefeedback fadeOverTime(1);
self.hud_damagefeedback.alpha = 0;
if(!isdefined(self.insta)) self.hits[i].health-=self.hitdamage[i]; else self.hits[i].health-=1000000;
if(isdefined(self.moredamage)) self.hits[i].health-=int(self.hitdamage[i]/2);
if(self.hits[i].health<=0)
{
if(!isdefined(self.dp)) mult=1; else mult=2;
self thread scriptszmod::money(level.zt[self.hits[i].type]["money"]*mult);
spbefore=self.sentrypont;
self.sentrypont+=mult;
self.score++;
self.kills++;
if(self.kills>self.stat["mostkills"]) self.stat["mostkills"]=self.kills;
self.stat["score"]++;
if(self.sentrypont>=500 && spbefore<500)
{
self playlocalsound("sentry");
self.hud_sentrypont.label=&"TOBBY_NONE";
if(!self.lang) self.hud_sentrypont settext(&"TOBBY_SENTRYPLANT"); else self.hud_sentrypont settext(&"TOBBYE_SENTRYPLANT");
}
else if(self.sentrypont<500) self.hud_sentrypont setvalue(self.sentrypont);
if(randomint(200+isdefined(level.insta)*300)==0) level thread spawnitem(self.hits[i].origin);
for(j=0;j<self.hits[i].assists.size;j++) if(isplayer(self.hits[i].assists[j]) && self.hits[i].assists[j]!=self) {self.hits[i].assists[j] thread scriptszmod::money(level.zt[self.hits[i].type]["money"]/5*mult); self.hits[i].assists[j].stat["assists"]++;}
killzom(self.hits[i]);
} else
{
if(isdefined(self.showedhp)) return;
self thread showzomhealth(self.hits[i]);
self.showedhp=true;
}
}

hit2(zom,damage)
{
for(i=0;i<zom.assists.size;i++) if(zom.assists[i]==self) break;
if(i==zom.assists.size) zom.assists[zom.assists.size]=self;
zom.health-=damage;
if(zom.health<=0)
{
if(!isdefined(self.dp)) mult=1; else mult=2;
self thread scriptszmod::money(level.zt[zom.type]["money"]*mult);
//self.sentrypont+=mult;
self.score++;
self.kills++;
self.stat["score"]++;
/*if(self.sentrypont>=500)
{
if(!self.lang) self.hud_sentrypont settext(&"TOBBY_SENTRYPLANT"); else self.hud_sentrypont settext(&"TOBBY_SENTRYPLANT");
self.hud_sentrypont.label=&"TOBBY_NONE";
}
else self.hud_sentrypont setvalue(self.sentrypont);*/
if(randomint(200+isdefined(level.insta)*300)==0) level thread spawnitem(zom.origin);
for(i=0;i<zom.assists.size;i++) if(isplayer(zom.assists[i]) && zom.assists[i]!=self) {zom.assists[i] thread scriptszmod::money(level.zt[zom.type]["money"]/5*mult);zom.assists[i].stat["assists"]++;}
killzom(zom);
} else self thread showzomhealth(zom);
}

killzom(zom)
{
level.allzomkills++;
zom playsound("zom_death");
if(!zom.boss)
{
level.zombies[zom.id]=false;
playfx(level._effect["zomdeath"],zom.origin+(0,0,40));
}
else
{
level.wolves[zom.id]=false;
playfx(level._effect["wolfdeath"],zom.origin+(0,0,20));
}
zom notify("killed");
zom.blocker.origin=(0,0,20000);
zom.blocker.owner=undefined;
zom.blocker2 delete();
zom delete();
zom.trig notify("endmonitor");
level.zomcount--;
level.totalzomcount--;
players=getentarray("player","classname");
for(i=0;i<players.size;i++) players[i].hud_zombies setvalue(level.totalzomcount);
level notify("specnotify","updatehud");
if(level.totalzomcount==0)
{
if(level.wave%level.bosswave[level.diff]==0 && !isdefined(level.boss))
{
level thread scriptszmod::iconwarn();
level.boss=true;
zomcount=int(level.bossnum[level.diff]);
level.bossnum[level.diff]+=level.bossincrease[level.diff];
level.totalzomcount=zomcount;
for(i=0;i<players.size;i++)
{
players[i].hud_zombies setvalue(level.totalzomcount);
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_BOSSZOM"); else players[i] iprintlnbold(&"TOBBYE_BOSSZOM");
if(isdefined(level.insta))
{
players[i] notify("insta");
if(isdefined(players[i].c1)) players[i].c1 destroy();
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_INSTAKILL_END"); else players[i] iprintlnbold(&"TOBBYE_INSTAKILL_END");
players[i].insta=undefined;
}
}
level.insta=undefined;
level notify("specnotify","updatehud");
setexpfog(0.004,0.1,0,0,5);
level.orig=spawn("script_origin",(0,0,0));
level.orig playloopsound("boss");
thread spawnbosses(zomcount);
return;
}
if(isdefined(level.boss))
{
setexpfog(0.00001,0,0,0,5);
level.boss=undefined;
level.orig delete();
}
level thread scriptszmod::iconwarn();
thread startwave();
}
}

spawnbosses(zomcount)
{
while(zomcount>0)
{
if(level.spawns.size<=zomcount) spawnzoms(level.spawns.size,true); else spawnzoms(zomcount,true);
zomcount-=level.spawns.size;
wait 1;
}
}

spawnitem(origin)
{
type=randomint(16);
model=spawn("script_model",origin);
trig=spawn("trigger_radius",origin,0,50,50);
switch(type)
{
case 0:
case 1:
case 2:
case 3:
case 4: model setmodel("xmodel/hoek_ammo");break; //maxammo
case 5:
case 6:
case 7:
case 8:
case 9: model setmodel("xmodel/hoek_2x");break; //doublepoints
case 10:
case 11:
case 12:
case 13: model setmodel("xmodel/hoek_skull");break; //instakill
case 14:
case 15: model setmodel("xmodel/hoek_boom");break; //nuke
}
model rotateyaw(1800000,10000);
trig thread timeout(model,type);
trig endon("timeout");
trig waittill("trigger",user);
trig notify("done");

players=getentarray("player","classname");
switch(type)
{
case 0:
case 1:
case 2:
case 3:
case 4:
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_MAXAMMO"); else players[i] iprintlnbold(&"TOBBYE_MAXAMMO");
players[i] playlocalsound("maxammo");
if(isalive(players[i]))
{
players[i] setweaponslotammo("primary",999);
players[i] setweaponslotclipammo("primary",999);
players[i] setweaponslotammo("primaryb",999);
players[i] setweaponslotclipammo("primaryb",999);
players[i].sammo1=999;
players[i].sammo2=999;
}
}
break;
case 5:
case 6:
case 7:
case 8:
case 9:
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_DOUBLEPOINTS"); else players[i] iprintlnbold(&"TOBBYE_DOUBLEPOINTS");
players[i] playlocalsound("doublepoints");
if(isalive(players[i])) players[i] thread dp();
}
break;
case 10:
case 11:
case 12:
case 13:
for(i=0;i<players.size;i++)
{
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_INSTAKILL"); else players[i] iprintlnbold(&"TOBBYE_INSTAKILL");
players[i] playlocalsound("instakill");
if(isalive(players[i])) players[i] thread instakill();
}
break;
case 14:
case 15:
            for(i=0;i<players.size;i++)
{
players[i] playlocalsound("kaboom");
if(!players[i].lang) players[i] iprintlnbold(&"TOBBY_KABOOM"); else players[i] iprintlnbold(&"TOBBYE_KABOOM");
}
            playfx(level._effect["atom"], user.origin);
zoms=getentarray("script_model","classname");
for(i=0;i<zoms.size;i++) if(isdefined(zoms[i].id)) killzom(zoms[i]);
level.nuke=true;
break;
}
model delete();
trig delete();
}

timeout(m,type)
{
    self endon("done");
for(i=0;i<60;i++)
{
switch(type)
{
case 0:
case 1:
case 2:
case 3:
case 4:
playfx(level._effect["powerup1"], m.origin+(0, 0, 15));
break;
case 5:
case 6:
case 7:
case 8:
case 9:
playfx(level._effect["powerup2"], m.origin+(0, 0, 15));
break;
case 10:
case 11:
case 12:
case 13:
playfx(level._effect["powerup3"], m.origin+(0, 0, 15));
break;
case 14:
case 15:
playfx(level._effect["powerup4"], m.origin+(0, 0, 15));
break;
}
wait 0.5;
}
self notify("timeout");
m delete();
self delete();
}

dp()
{
self endon("disconnect");
self notify("dp");
self endon("dp");
self.dp=true;
if(isdefined(self.c2)) self.c2 destroy();
self.c2 = newClientHudElem(self);
self.c2.horzAlign = "fullscreen";
self.c2.vertAlign = "fullscreen";
self.c2.alignX = "center";
self.c2.x = 320;
self.c2.y = 380;
self.c2 setTimer(35-level.diff*5);
self.c2.color = (1,1,0);
self.c2.fontscale=1.5;
wait 35-level.diff*5;
self.c2 destroy();
if(!self.lang) self iprintlnbold(&"TOBBY_DOUBLEPOINTS_END"); else self iprintlnbold(&"TOBBYE_DOUBLEPOINTS_END");
self.dp=undefined;
}

instakill()
{
self endon("disconnect");
level.insta=true;
self notify("insta");
self endon("insta");
self.insta=true;
if(isdefined(self.c1)) self.c1 destroy();
self.c1 = newClientHudElem(self);
self.c1.horzAlign = "fullscreen";
self.c1.vertAlign = "fullscreen";
self.c1.alignX = "center";
self.c1.x = 320;
self.c1.y = 360;
self.c1 setTimer(35-level.diff*5);
self.c1.color = (1,0,0);
self.c1.fontscale=1.5;
wait 35-level.diff*5;
level.insta=undefined;
self.c1 destroy();
if(!self.lang) self iprintlnbold(&"TOBBY_INSTAKILL_END"); else self iprintlnbold(&"TOBBYE_INSTAKILL_END");
self.insta=undefined;
}

sentry()
{
self endon("disconnect");
self endon("killed_player");
       
self.stat["sentry"]++;
if(isdefined(self.c3)) self.c3 destroy();
if(!self.lang) self.hud_sentrypont.label=&"TOBBY_SENTRYPOINTS"; else               self.hud_sentrypont.label=&"TOBBYE_SENTRYPOINTS";
self.hud_sentrypont setvalue(self.sentrypont);
             
self.turrettime=0;
              level.sentries++;
angle=int(self.angles[1])+180;
self.sentrylegs=spawn("script_model", self.origin);
self.sentrylegs setmodel("xmodel/sentry_gun_4pod");
self.sentrylegs.angles=(0,angle-180,0);
self.sentry=spawn("script_model", self.origin+(0,0,35));
self.sentry setmodel("xmodel/caspi_minigun_head");
self.sentry.angles=(70,angle-180,0);
//self.sentrytrig=spawn("trigger_radius", self.origin+(0,0,100),0,30,30);

while(positionWouldTelefrag(self.sentrylegs.origin)) wait .05;
self.sentry rotateto((0,angle-180,0),.4);
self.sentrytrig setcontents(1);
wait .5;
if(!self.lang) self iprintlnbold(&"TOBBY_SENTRYON"); else self iprintlnbold(&"TOBBYE_SENTRYON");

self.c3 = newClientHudElem(self);
self.c3.horzAlign = "fullscreen";
self.c3.vertAlign = "fullscreen";
self.c3.alignX = "center";
self.c3.x = 320;
self.c3.y = 400;
self.c3 setTimer(120);
self.c3.color = (0,1,0);
self.c3.fontscale=1.5;

rotating=-1;
for(;;)
{
zoms=getentarray("script_model","classname");
closest=self;
for(i=0;i<zoms.size;i++)
if(isdefined(zoms[i].id))
{
a=vectortoangles(zoms[i].origin+(0,0,40)-self.sentry.origin);
if(goodangle(a[1],angle) && (a[0]>290 || a[0]<70) && distancesquared(self.sentrylegs.origin,zoms[i].origin)<2250000 && sighttracepassed(self.sentry.origin,zoms[i].origin+(0,0,60),false,self.sentrytrig))
{
if(closest==self) closest=zoms[i];
if(closer(self.sentrylegs.origin,zoms[i].origin,closest.origin)) closest=zoms[i];
}
}
if(closest!=self)
{
rotating=-1;
a=vectortoangles(closest.origin+(0,0,40)-self.sentry.origin);
self.sentry playsound("minigun");
tip=anglestoforward(self.sentry.angles);
tip=(tip[0]*36,tip[1]*36,tip[2]*36+8);
tip+=self.sentry.origin;
playfx(level._effect["sentryshot"],tip);
if(!closest.boss)
closest.trig notify("damage",int(level.zommaxhealth/4)+40,self,true);
else
closest.trig notify("damage",int(level.zommaxhealth/10),self,true);
self.sentry rotateto(a,.2);
} else
{
if(rotating==25) rotating=5;
if(rotating>15 && rotating<=24) rotating++;
if(rotating==15) {self.sentry rotateyaw(140,2);rotating++;}
if(rotating>5 && rotating<=14) rotating++;
if(rotating==5) {self.sentry rotateyaw(-140,2);rotating++;}
if(rotating>0 && rotating<=4) rotating++;
if(rotating==0) {self.sentry rotateyaw(70,1);rotating++;}
if(rotating==-1) {self.sentry rotateto((0,angle-180,0),.2);rotating++;}
}
self.turrettime++;
if(self.turrettime>=600)
{
wait .25;
if(!self.lang) self iprintlnbold(&"TOBBY_SENTRYOVER"); else self iprintlnbold(&"TOBBYE_SENTRYOVER");
playfx(level._effect["sentry"],self.sentry.origin);
self.sentry rotateto((75,self.sentry.angles[1],0),1);
if (isdefined(self.sentrytrig)) self.sentrytrig delete();
if(isdefined(self.c3)) self.c3 destroy();
wait 3;
if (isdefined(self.sentry)) self.sentry delete();
if (isdefined(self.sentrylegs)) self.sentrylegs delete();
            level.sentries--;
return;
}
wait .2;
}
}

goodangle(now,angle)
{
angle+=180;
if(angle>360) angle-=360;
if (angle>=70 && angle<=290 && (angle-now<70 && angle-now>-70)) return true;
if(angle<70 && (now<angle+70 || now>290+angle)) return true;
if(angle>290 && (now>angle-70 || now<angle-290)) return true;
return false;
}

bloodscreen()
{
self endon("disconnect");
self notify("endblood");
self endon("endblood");

for(b=0;b<self.hud_BloodScreen.size;b++)
{
if(isDefined(self.hud_BloodScreen[b])) self.hud_BloodScreen[b] destroy();
}

self.hud_BloodScreen = [];

amount = randomInt(3) + 4;

images = [];
images[images.size] = "screen_blood_01";
images[images.size] = "screen_blood_02";
images[images.size] = "screen_blood_03";

for(b=0;b<amount;b++)
{
x = randomInt(640);
y = randomInt(480);
size = randomInt(64) + 96;

self.hud_BloodScreen[b] = newClientHudElem(self);
self.hud_BloodScreen[b].horzAlign = "fullscreen";
self.hud_BloodScreen[b].vertAlign = "fullscreen";
self.hud_BloodScreen[b].alignX = "center";
self.hud_BloodScreen[b].alignY = "middle";
self.hud_BloodScreen[b].x = x;
self.hud_BloodScreen[b].y = y;
self.hud_BloodScreen[b].alpha = 0.8;
self.hud_BloodScreen[b].color = (0.525,0.1,0.2);
self.hud_BloodScreen[b] setShader(images[randomint(images.size)], size, size);
}
wait 1;

for(b=0;b<amount;b++)
{
self.hud_BloodScreen[b] fadeovertime(2);
self.hud_BloodScreen[b].alpha = 0;
}

wait 2.1;

for(b=0;b<self.hud_BloodScreen.size;b++)
{
if(isDefined(self.hud_BloodScreen[b])) self.hud_BloodScreen[b] destroy();
}
}

ammobox()
{
spawnpoints = getentarray("mp_tdm_spawn", "classname");
num = randomint(spawnpoints.size);
players = getentarray("player", "classname");
for(i=0;i<players.size;i++) if(!players[i].lang) players[i] iprintln(&"TOBBY_AMMOBOX"); else players[i] iprintln(&"TOBBYE_AMMOBOX");
level.ammobox = spawn("script_model", bulletTrace( spawnpoints[num].origin, spawnpoints[num].origin + (0,0,-100), false, undefined)["position"]);
level.ammobox.angles = spawnpoints[num].angles;
level.ammobox setModel("xmodel/ammo");
    level.ammobox playsound("ammobox");

box_icon = newHudElem();
box_icon.x = level.ammobox.origin[0];
box_icon.y = level.ammobox.origin[1];
box_icon.z = level.ammobox.origin[2] + 70;
box_icon.alpha = .9;
box_icon setShader("random_item_icon", 8, 8);
box_icon setwaypoint(true);

for(k=level.rup-1;k>=0;k--)
{
players = getentarray("player", "classname");
for(i=0;i<players.size;i++)
{
if(players[i].sessionstate == "playing" && distancesquared(players[i].origin,level.ammobox.origin)<22500)
{
a1=players[i] getWeaponSlotAmmo("primary");
a2=players[i] getWeaponSlotAmmo("primaryb");

players[i] givemaxammo(players[i] getWeaponSlotWeapon("primary"));
players[i] givemaxammo(players[i] getWeaponSlotWeapon("primaryb"));

players[i] setWeaponSlotAmmo("primary", a1 + int(players[i] getWeaponSlotAmmo("primary")/20));
players[i] setWeaponSlotAmmo("primaryb", a2 + int(players[i] getWeaponSlotAmmo("primaryb")/20));

if(a1!=players[i] getWeaponSlotAmmo("primary") || a2!=players[i] getWeaponSlotAmmo("primaryb"))
players[i] playlocalsound("weap_pickup");
}
}
wait 1;
}
box_icon destroy();
level.ammobox delete();
}

healing()
{
self endon("disconnect");
self endon("killed_player");
for(;;)
{
players=getentarray("player","classname");
for(i=0;i<players.size;i++)
if(players[i]!=self && isalive(players[i]) && !isdefined(players[i].reviver) && players[i].health<players[i].maxhealth && distancesquared(self.origin,players[i].origin)<2500)
{
if(isdefined(self.progressbackground)) continue;
self thread warn(players[i].name);
if(!self meleebuttonpressed()) continue;
self notify("endwarn");
if(!self.lang) self setclientcvar("ui_text",players[i].name+" ^2gyógyítása..."); else self setclientcvar("ui_text","^2Healing ^7"+players[i].name+"^2...");
if(!players[i].lang) players[i] setclientcvar("ui_text",self.name+" ^2gyógyít téged!"); else players[i] setclientcvar("ui_text",self.name+"^2is healing you!");
time=(players[i].maxhealth-players[i].health)/10;
players[i].reviver=self;
self.progressbackground = newClientHudElem(self);
self.progressbackground.horzAlign = "fullscreen";
self.progressbackground.vertAlign = "fullscreen";
self.progressbackground.alignX = "center";
self.progressbackground.alignY = "middle";
self.progressbackground.x = 320;
self.progressbackground.y = 340;
self.progressbackground.alpha = 0.5;
self.progressbackground setShader("black", (128 + 4), 12);

self.progressbar = newClientHudElem(self);
self.progressbar.horzAlign = "fullscreen";
self.progressbar.vertAlign = "fullscreen";
self.progressbar.alignX = "left";
self.progressbar.alignY = "middle";
self.progressbar.x = 256;
self.progressbar.y = 340;
self.progressbar.color = (0,1,0);
self.progressbar setShader("white", 0, 8);
self.progressbar scaleOverTime(time, 128, 8);

self disableWeapon();
self linkto(getentarray("node","targetname")[0]);

progresstime = 0;
while(isplayer(players[i]) && isAlive(players[i]) && self meleeButtonPressed() && distancesquared(self.origin,players[i].origin)<10000 && (progresstime < time))
{
progresstime += 0.05;
wait 0.05;
}
players[i].reviver=undefined;
if(!isplayer(players[i]) || !isalive(players[i])) break;
if(progresstime >= time)
{
self.stat["heals"]++;
self.stat["healhp"]+=int(time*10);
self thread scriptszmod::money(int(time*10));
players[i].health=players[i].maxhealth;
ratio=players[i].health/players[i].maxhealth;
players[i].healthbar setShader("gfx/hud/hud@health_bar.tga", int(ratio*100),5);
players[i].healthbar.color = (1-ratio, ratio, 0);
self setclientcvar("ui_text","");
players[i] setclientcvar("ui_text","");
self.progressbackground destroy();
self.progressbar destroy();
self enableWeapon();
self unlink();
players[i].reviver=undefined;
wait 1;
break;
}
self.stat["heals"]++;
self.stat["healhp"]+=int(progresstime*10);
self thread scriptszmod::money(int(progresstime*10));
players[i].health+=int(progresstime*10);
ratio=players[i].health/players[i].maxhealth;
players[i].healthbar setShader("gfx/hud/hud@health_bar.tga", int(ratio*100),5);
players[i].healthbar.color = (1-ratio, ratio, 0);
self setclientcvar("ui_text","");
players[i] setclientcvar("ui_text","");
if(isdefined(self.progressbackground)) self.progressbackground destroy();
if(isdefined(self.progressbar)) self.progressbar destroy();
self enableWeapon();
self unlink();
players[i].reviver=undefined;
wait 1;
break;
}
wait .1;
}
}

warn(name)
{
self endon("disconnect");
self notify("endwarn");
self endon("endwarn");
if(!self.lang)
self setclientcvar("ui_text","^2Tartsd nyomva a ^3Shift^2-et ^7"+name+" ^2gyógyításához!");
else
self setclientcvar("ui_text","^2Hold ^3Shift ^2to heal ^7"+name+"^2!");
wait .1;
self setclientcvar("ui_text","");
}

gamma()
{//by Tobby
self endon("killed_player");
for(;;)
 {
              {
Jatekosok = getentarray("player", "classname");

for(i = 0; i < Jatekosok.size; i++)
{
//Jatekosok[i] setClientCvar("r_gamma","1.5");
                                                        Jatekosok[i] setClientCvar("con_inputBoxColor","1 0 0 1");
                                                        Jatekosok[i] setClientCvar("con_inputHintBoxColor","1 0 0 1");
                                                        Jatekosok[i] setClientCvar("con_outputBarColor","1 0 0 1");
                                                        Jatekosok[i] setClientCvar("con_outputSliderColor","0 1 0 1");
                                                        Jatekosok[i] setClientCvar("con_outputWindowColor","0 0 0 1");
}
              }
wait 0.5;
 }
[/noae]
11 years ago
hello, been serching an i cant find a tut on how to attched a head on a character model in maya. need help. thanks
11 years ago
hello, mayb some1 can help me, i ported a bo1 model ( zombie )to cod2 successfully, but my problem is instead of a him holding a gun its a checkerd horse. but it still kills zombies . do i need to port it with a weapon. thanks
11 years ago
hello, im tring to edit this cod2 zombie gsc. when playing the zombie mod if you stand to long in front of the ammo box you get kicked/ temp ban 5 minutes. i tried /* in front an */ end of the function to disable it, but the server doesnt start. any ideas. thanks , ps i dont know why the smiley face shows up. lol

Code Snippet
Plaintext
noblock()
{
self endon("disconnect");
boxes=getentarray("ammobox","targetname");
block=0;
for(;;)
{
f=false;
for(i=0;i<boxes.size;i++)
{
if(distancesquared(getbrushmodelcenter(boxes[i]),self.origin)<5000) {f=true;break;}
}
if(f) block++; else block=0;
if(block==10) {if(!self.lang) clientprint(self,"^5Ne blokkold a Lõszertöltõtt!"); else clientprint(self,"^5Don't block the ammo!"); self suicide();}
wait 1;
}
}
11 years ago
hello, dont know if this been said b4 but, is there a tut on how to port models to cod2, instead of a zombie i would love this.

11 years ago
hello, i need help, im trying something new here, i ported the minigun, ( cod2 ) but it came out like this, any ideas. i know that its something with the gunscale. i think.  ps ported minigun successfully to waw.




11 years ago
hello, i keep trying to make this image with a transparent image but i keep failing can someone help me . or point me to a tut. thanks  ooops  image is going to be used on my maps. ( radiant )

11 years ago
hello, dont know if this ? was asked before, but here it goes. are you (treminaor) going to release your thundergun and freezgun to the public, cause i would like to add them to my maps/mod. thanks.
11 years ago
hello, recently im getting errors when i use any script placer, if i overright the file again ( mod tools ) will it mess up my mods. thanks. btw do know if this topic goes here.
12 years ago
hello, i downloaded this app , buti keep getting this error any ideas.

12 years ago
hello, dont know if this goes here.

 i notice couple of day my mp_multiplayer  waw sound was very low. i looked in the sound settings a everything is set on high. but when i play sp i can hear the sound ok. it just when i play mp. any help thanks.

ps i uninstalled the game twice an still same problem.
12 years ago
hello, i ported the thundergun_zm to waw ( mp )  ??? but im stuck on makeing a weapon file for it. which weapon should i use . thanks
12 years ago
hello, it seems i cant find a tut on how to install the plugins ( maya 8.5 ) or any info on it. can some1 help me . thanks
12 years ago
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