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Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: Psych on December 03, 2015, 09:30:28 pm

Title: In game axis unbinding
Post by: Psych on December 03, 2015, 09:30:28 pm
So I decided to create a school project using radiant for my digital imaging class for college. The idea behind this project is that it will be an illusion staircase (like seen with MC Escher) map that doubles as an art gallery for everyone's artwork made throughout the class. I don't know if what I am asking about is even possible given the game engine's restrictions, but would I be able to unbind the look axis' in game so i could turn the camera off the X axis? I need to do this in order to seamlessly follow the staircases that branch off in different directions and angles. If this sounds confusing here is some pictures of the map which may help someone understand what I am saying a little better;

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2iXntuU.jpg&hash=4f6b2be29317fbee70866b74ab140717a5dd91f0)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcMopO20.jpg&hash=f24263f0c52176cfa7339769e268f803222ba4ae)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWmf925j.jpg&hash=6072c423850f9c4e0e404f947d77c373f73265de)

Thanks ahead of time and sorry if I sound like a mad man  ;)
Title: Re: In game axis unbinding
Post by: Harry Bo21 on December 03, 2015, 09:33:24 pm
So I decided to create a school project using radiant for my digital imaging class for college. The idea behind this project is that it will be an illusion staircase (like seen with MC Escher) map that doubles as an art gallery for everyone's artwork made throughout the class. I don't know if what I am asking about is even possible given the game engine's restrictions, but would I be able to unbind the look axis' in game so i could turn the camera off the X axis? I need to do this in order to seamlessly follow the staircases that branch off in different directions and angles. If this sounds confusing here is some pictures of the map which may help someone understand what I am saying a little better;

(http://i.imgur.com/2iXntuU.jpg)
(http://i.imgur.com/cMopO20.jpg)
(http://i.imgur.com/Wmf925j.jpg)

Thanks ahead of time and sorry if I sound like a mad man  ;)

im guessing whatyou want is similar to what stuff did for oil rigs ending with the helocopter
Title: Re: In game axis unbinding
Post by: Exofile on December 03, 2015, 09:34:20 pm
This looks dapper, nice to see you using Radiant for schoolwork.  ;)
Title: Re: In game axis unbinding
Post by: Psych on December 03, 2015, 09:48:51 pm
im guessing whatyou want is similar to what stuff did for oil rigs ending with the helocopter

I just watched it and YES something like that. Do you think I could script a cutscene to go throught the layout of the map how I want it? PS I am very very very bad at scripting  :(

Double Post Merge: December 03, 2015, 09:49:29 pm
This looks dapper, nice to see you using Radiant for schoolwork.  ;)

Thanks haha figured why not  :D
Title: Re: In game axis unbinding
Post by: BluntStuffy on December 03, 2015, 10:01:01 pm
Maybe you can use bams zipline, and make a big 'zipline' through the map?
It's pretty similair to what i did in Oil Rig, link the players to an _origin and make it follow a 'path' of _structs..
Title: Re: In game axis unbinding
Post by: Psych on December 03, 2015, 10:38:29 pm
Maybe you can use bams zipline, and make a big 'zipline' through the map?
It's pretty similair to what i did in Oil Rig, link the players to an _origin and make it follow a 'path' of _structs..

Thats a great idea I never would have though of that! Thanks man I will look into it +1 :D