UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: oshawat750 on June 26, 2016, 09:09:40 pm

Title: Hello Kitty Remastered
Post by: oshawat750 on June 26, 2016, 09:09:40 pm
Hello Kitty Remastered
Welcome to Hello Kitty Remastered! This map is a remaster of the custom zombie map named nazi_zombie_hello_kitty originally made by OnlineX420. This is my 2nd map and it was just a little project I decided doing. I hope you guys enjoy!


Mega:

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Mediafire:
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FEATURES
- 10 Perks (List Below)
- BO2 and 2 Advanced Warfare weapons (List Below)
- A BUNCH OF PINK
- Napalm Zombie
- Custom Perk and Powerup Shaders
- Slide To Escape The Horde
- Custom Perk Posters (Buy Perks From Posters)
- Easter Egg Song and Easter Egg Jumpscare
- Buyable Ending (50K)
- Custom Zombies, Viewhands, HUD, and Camos
- DOES NOT REQUIRE T4M! (Woo Hoo!  :nyan:)
Images
(https://i.gyazo.com/dc35e3ba39a4ea0e8309a036ad8b0bf5.jpg) (RIP Crosshair)
(https://i.gyazo.com/aeecf7df34e84635cf92bbbe4aecf822.png)
(https://i.gyazo.com/53d73971a9c95ae2b58855f3c9f90c86.png)
Perk List:
Sorry but you are not allowed to view spoiler contents.
Weapon List:
Sorry but you are not allowed to view spoiler contents.
EE Song:
Sorry but you are not allowed to view spoiler contents.
EE Jumpscare:
Sorry but you are not allowed to view spoiler contents.
CREDITS:
Oshawat750 (Me) - Mapping, HUD, Perk & Powerup Shaders
OnlineX420 - For making the original map
F3ARxReaper666 - Napalm Zombie Script
NateSmithZombies - BO2 Weapons
HarryBO21 - Perks, HUD script
Rollonmath42 - AE4
TheZombieProject - Jumpscare script
UGX Community - Help
ZK - Tutorials
Bwc66930 - Cel-3 Weapon & Animations
If I forgot anyone, please PM me!
Enjoy this map!


Title: Re: Hello Kitty Remastered
Post by: GimmeaHotdog on June 26, 2016, 09:12:10 pm
map looks really good i will try it later :D :)
Title: Re: Hello Kitty Remastered
Post by: Darkpoto45 on June 26, 2016, 09:20:20 pm
thank's bro!
Title: Re: Hello Kitty Remastered
Post by: HyperFirez on June 27, 2016, 04:42:05 am
I few errors I found:
1. When you go down, the HUD breaks.
2. I was playing Co-Op and I had a Tac-45 and Colt, so in turn, every time I bought a gun from the box, it added another gun to my inventory. I ended up with 5 guns before we went down.
3. Jugg is a 3-hit down.

Double Post Merge: June 27, 2016, 04:43:39 am
EDIT: I had the colt and tac at the start of the game.
Also I wanted to add:
Default player health is 160, Jugg should be 285-320.
Title: Re: Hello Kitty Remastered
Post by: tomikaze on June 27, 2016, 04:52:18 am
I really did enjoy the original Hello Kitty map. You're a god.
Title: Re: Hello Kitty Remastered
Post by: oshawat750 on June 27, 2016, 02:24:33 pm
I few errors I found:
1. When you go down, the HUD breaks.
2. I was playing Co-Op and I had a Tac-45 and Colt, so in turn, every time I bought a gun from the box, it added another gun to my inventory. I ended up with 5 guns before we went down.
3. Jugg is a 3-hit down.

Double Post Merge: June 27, 2016, 04:43:39 am
EDIT: I had the colt and tac at the start of the game.
Also I wanted to add:
Default player health is 160, Jugg should be 285-320.
Actually, those problems ONLY happen on co-op, I'm not sure how to fix them. Jugg is 5 hit on solo.
Title: Re: Hello Kitty Remastered
Post by: _ChaosKevin on June 27, 2016, 02:49:52 pm
*Suicide
Title: Re: Hello Kitty Remastered
Post by: harve99 on June 27, 2016, 03:39:18 pm
I have played this about 5 times now on solo and so far I have managed to get to round 18. I died a few times at the start due to the combination of tight spaces and the SMR being the first buy able weapon.

Overall I would say this is a very nice map,especially with the custom stuff i.e camo and HUD. The EE song was rather funny as well  :D
Title: Re: Hello Kitty Remastered
Post by: HyperFirez on June 27, 2016, 05:49:21 pm
Actually, those problems ONLY happen on co-op, I'm not sure how to fix them. Jugg is 5 hit on solo.

Well... Check your scripts, maybe something is wrong in _zombiemode_weapons.gsc that is causing the player to start with a colt and tac.
Title: Re: Hello Kitty Remastered
Post by: oshawat750 on June 27, 2016, 05:50:43 pm
Well... Check your scripts, maybe something is wrong in _zombiemode_weapons.gsc that is causing the player to start with a colt and tac.
I just checked, nothing lets you do that. It could be something with Harry's Perks or NSZ weapons.
Title: Re: Hello Kitty Remastered
Post by: HyperFirez on June 27, 2016, 06:39:22 pm
I just checked, nothing lets you do that. It could be something with Harry's Perks or NSZ weapons.
I think Harry's Perks are causing the Jugg error. The player health is set to something like 100, last time I checked.
Title: Re: Hello Kitty Remastered
Post by: Harry Bo21 on June 27, 2016, 08:44:31 pm
As ivecsaid a million times

There is no "Harry's jugg"

It's just jugg - it was already in the game
Title: Re: Hello Kitty Remastered
Post by: HyperFirez on June 27, 2016, 08:58:24 pm
As ivecsaid a million times

There is no "Harry's jugg"

It's just jugg - it was already in the game
Then what do you think the error is?
Title: Re: Hello Kitty Remastered
Post by: Kickypoo on June 27, 2016, 10:27:58 pm
I few errors I found:
1. When you go down, the HUD breaks.
2. I was playing Co-Op and I had a Tac-45 and Colt, so in turn, every time I bought a gun from the box, it added another gun to my inventory. I ended up with 5 guns before we went down.
3. Jugg is a 3-hit down.

Double Post Merge: June 27, 2016, 04:43:39 am
EDIT: I had the colt and tac at the start of the game.
Also I wanted to add:
Default player health is 160, Jugg should be 285-320.
Map makers can edit Jug, so not all jug doubles health
Title: Re: Hello Kitty Remastered
Post by: oshawat750 on June 27, 2016, 11:32:32 pm
Map makers can edit Jug, so not all jug doubles health
There is a 5-hit jugg, the script placer I used fixed it. (I am pretty sure, I'm using the Script Placer Z 2.0)
Title: Re: Hello Kitty Remastered
Post by: HyperFirez on June 28, 2016, 01:52:34 am
Map makers can edit Jug, so not all jug doubles health
I am fully aware of this, but if you read up, he says that this is an error for Co-Op. So he intended Jugg to be normal for Co-Op also.
Title: Re: Hello Kitty Remastered
Post by: alaurenc9 on June 28, 2016, 02:25:55 am
GR8 MAP dude. I've been playing custom zombies for 5 years or so and this was one of my classic favorites. Was also one of the only maps that could run on the shitty laptop I was using back then. Anyways nice to see people still remember this map. And I love how the perk buys and all the textures were the EXACT same.

Now at first I did think I was going to die before I got 50k, but I frantically ran around the map looking for a place to camp with no window behind me ( because I was doing solo ), which is great. I love that level of detail. But I found the PHD room and stayed there, because there is no windows behind me. I later found out that if you stand in the very back of the room next to the box location, the zombies only spawn from the window infront of you. At that point the map was super easy. Idk if this was on purpose or not but just letting you know just incase you want to keep a high level of difficulty with no easy way out what so ever.

All in all great map and glad to see it still being remembered!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FQgEbmuD.jpg&hash=a06e0aead2a192750380f36aa68f5162)
Title: Re: Hello Kitty Remastered
Post by: JZKitty on June 29, 2016, 12:50:53 am
Yayyyyyy! A map perfect for me! /^.^)/ thank you!
Title: Re: Hello Kitty Remastered
Post by: oshawat750 on June 29, 2016, 02:49:23 am
GR8 MAP dude. I've been playing custom zombies for 5 years or so and this was one of my classic favorites. Was also one of the only maps that could run on the shitty laptop I was using back then. Anyways nice to see people still remember this map. And I love how the perk buys and all the textures were the EXACT same.

Now at first I did think I was going to die before I got 50k, but I frantically ran around the map looking for a place to camp with no window behind me ( because I was doing solo ), which is great. I love that level of detail. But I found the PHD room and stayed there, because there is no windows behind me. I later found out that if you stand in the very back of the room next to the box location, the zombies only spawn from the window infront of you. At that point the map was super easy. Idk if this was on purpose or not but just letting you know just incase you want to keep a high level of difficulty with no easy way out what so ever.

All in all great map and glad to see it still being remembered!

(http://imgur.com/QgEbmuD.jpg)
I'm glad you have enjoyed the map! I might need to add a window there next time ;) This map took about 2 1/2 weeks to make, and I think it came out really nice.
Title: Re: Hello Kitty Remastered
Post by: XxCheeseMasterxX on June 29, 2016, 05:31:42 pm
map looks really good i will try it later :D :)
hi guys :/ this map is good and AMAZING u need to play it!!  :nyan: :-\
Title: Re: Hello Kitty Remastered
Post by: OnlineX420 on June 29, 2016, 11:41:10 pm
"originally made by Shinally. "


oh okay....
Title: Re: Hello Kitty Remastered
Post by: HitmanVere on June 29, 2016, 11:46:09 pm
"originally made by Shinally. "


oh okay....

Poor Online, some ZM Junior stole your maps credits :alone:
Title: Re: Hello Kitty Remastered
Post by: MAK911 on June 29, 2016, 11:50:16 pm

$10 says that that ae4 is Rollon's because I know bobby doesn't do weapons.
Title: Re: Hello Kitty Remastered
Post by: oshawat750 on June 30, 2016, 01:14:21 am
(Content removed from quote.)
$10 says that that ae4 is Rollon's because I know bobby doesn't do weapons.
I don't know that it is his, since I got it from Bobby. If he PM's me, I will give proper credit. That is why I put it on the bottom of the credits.

Double Post Merge: June 30, 2016, 01:17:02 am
"originally made by Shinally. "


oh okay....
Properly credited. Was tired and forgot to change. Great original map though, it deserved a remaster  :D
Title: Re: Hello Kitty Remastered
Post by: GhoulSlayer275 on July 01, 2016, 06:04:32 am
ok so theres hello kitty but no my little pony?  ???
Title: Re: Hello Kitty Remastered
Post by: xXICEXx on July 01, 2016, 06:51:04 pm
I came across a bug in the game which carrys over to all the maps i play its the fire burning effect from the napalm zombie and it wont go away even after restarting the game/or pc please help.
Title: Re: Hello Kitty Remastered
Post by: Dust on July 01, 2016, 07:19:53 pm
I came across a bug in the game which carrys over to all the maps i play its the fire burning effect from the napalm zombie and it wont go away even after restarting the game/or pc please help.

open up the console with ` and type r_flamefx_enable 0 and it will fix it
Title: Re: Hello Kitty Remastered
Post by: xXICEXx on July 01, 2016, 07:23:57 pm
open up the console with ` and type r_flamefx_enable 0 and it will fix it
Thanks Dust it worked!
Title: Re: Hello Kitty Remastered
Post by: alaurenc9 on July 02, 2016, 09:57:49 am
People still use that dvar instead of SetBurn....
Title: Re: Hello Kitty Remastered
Post by: ManLikeJBR on July 02, 2016, 02:13:00 pm
Mule kick doesn't work after being revived and buying again (weapon is replaced)
If you buy the (broken) mule kick and buy a weapon and then put that weapon in the pap, you lose it
Pack  A Punch tac 45 adds no damage (still 2 shots on round 2)

overall, decent map but frustrating due to no open areas + napalm = annoying

Double Post Merge: July 02, 2016, 02:18:48 pm
my bad, the pap tac 45 adds some damage, but it is still a peashooter
Title: Re: Hello Kitty Remastered
Post by: OnlineX420 on July 08, 2016, 11:51:11 pm
:(
We're sorry.
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Title: Re: Hello Kitty Remastered
Post by: alfidann on July 09, 2016, 11:03:07 am
hi this map looks cool is there bb ending? :nyan: :nyan: :nyan:
Title: Re: Hello Kitty Remastered
Post by: oshawat750 on July 09, 2016, 09:26:27 pm
hi this map looks cool is there bb ending? :nyan: :nyan: :nyan:
Read the features and you will see!  :D
Title: Re: Hello Kitty Remastered
Post by: levilail6677 on July 11, 2016, 01:48:27 pm
when i went down i started having a fire wave hud then i played on other maps and still had the on fire effect so :( :( :( :( :( :(
Title: Re: Hello Kitty Remastered
Post by: Dust on July 11, 2016, 02:04:06 pm
when i went down i started having a fire wave hud then i played on other maps and still had the on fire effect so :( :( :( :( :( :(

Fix http://ugx-mods.com/forum/index.php/topic,4460.0.html (http://ugx-mods.com/forum/index.php/topic,4460.0.html)
Title: Re: Hello Kitty Remastered
Post by: LegendHugo on July 12, 2016, 12:45:44 am
Hello Kitty map without pink, cmon! ;D
 :nyan:
Title: Re: Hello Kitty Remastered
Post by: oshawat750 on July 12, 2016, 01:16:01 am
Hello Kitty map without pink, cmon! ;D
 :nyan:
Sorry, I forgot to add it in  :troll:
Title: Re: Hello Kitty Remastered
Post by: DabDaddy on July 28, 2016, 05:22:26 pm
Actually, those problems ONLY happen on co-op, I'm not sure how to fix them. Jugg is 5 hit on solo.

Are those problems fixed now? I got this map and im eager to play it with a friend and it would be a disappointment to see that those problems are still there. As a mapper you should know how to fix problems like that....just sayin
Title: Re: Hello Kitty Remastered
Post by: oshawat750 on July 28, 2016, 07:59:31 pm
Are those problems fixed now? I got this map and im eager to play it with a friend and it would be a disappointment to see that those problems are still there. As a mapper you should know how to fix problems like that....just sayin
Well I would have fixed it, if my radiant didn't have an unrecoverable error that made me reinstall my mod tools. The map is gone, in it's kinda broken state. Sorry.
Title: Re: Hello Kitty Remastered
Post by: sadvako on July 31, 2016, 07:56:05 am
good map, very entertaining map. great to play with friends. good job!
Title: Re: Hello Kitty Remastered
Post by: buttsadsh on August 01, 2016, 04:15:42 pm
One problem i got was when the napalm zombie (the one whos on fire i forgot his name) killed me i went to play another map and the fire around the screen was still there.
Title: Re: Hello Kitty Remastered
Post by: HitmanVere on August 01, 2016, 04:19:25 pm
One problem i got was when the napalm zombie (the one whos on fire i forgot his name) killed me i went to play another map and the fire around the screen was still there.

http://ugx-mods.com/forum/index.php/topic,4460.0.html (http://ugx-mods.com/forum/index.php/topic,4460.0.html)
Title: Re: Hello Kitty Remastered
Post by: Hsoccerkill28 on August 04, 2016, 04:27:29 pm
I came across a bug in the game which carrys over to all the maps i play its the fire burning effect from the napalm zombie and it wont go away even after restarting the game/or pc please help.
     

I have the same issue
Title: Re: Hello Kitty Remastered
Post by: Dust on August 04, 2016, 08:48:22 pm
     

I have the same issue

Hitman literally posted the fix to it right above this post.
Title: Re: Hello Kitty Remastered
Post by: InternetSensor33 on August 04, 2016, 11:17:36 pm
Hi. I like how the map is. But the zombie spawns are crazy. I was getting to the buyable ending, to finish the map. But there was no place to actually camp or train around the map. :poker:
Title: Re: Hello Kitty Remastered
Post by: Xperience on August 06, 2016, 01:35:40 am
Odd remake of a map considering not too much was updated, but glad people aren't forgetting these oldies :)
Title: Re: Hello Kitty Remastered
Post by: Akbcalladuty on August 19, 2016, 07:21:28 pm
I always get one hit downed is that suposed to happen or can u fix it :'( :alone:
Title: Re: Hello Kitty Remastered
Post by: i_evil_blaze on September 06, 2016, 10:19:49 pm
the zombies has a bug where it napalm hits me when they were never a napalm zombie at all.