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a man's got to know his limitations, a weapon rebalance mod for jb's verrukt

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Created 3 months ago
by ELIASREX
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Location: se
Date Registered: 1 January 2024
Last active: 2 days ago
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I really dont know if you should have come here, from what i know Peter McCain doesnt seem to be here
and now you are stuck in this asylum with the screams of its inmates and victims, i got to tell you
man's got to know his limitations, ill let you decide what i mean by this but it really doesnt
seen to
matter for you right now,  ill say you have a bigger problem with these inhuman soldiers from
the afterlife comming for you, but i have a hunch some of you will survive this,
so it be best if i leave you be, good luck and try to escape this asylum of the damned

 
 
hi there its me again eliasrex, so since my release of my weapon rebalance mod of jb's nacht der untoten
i have been working on the verrukt version of my mod, basically the gist was porting the mod from nacht
into verrukt, do some minor fixes some few consistency and balance changes for better more fair gameplay
which is what i would do from now on change some things for balance and consistency that i messed up
not including in the previous version, i was about over 90% done after 1 day of work, with even the logo
finished, so i was going to release the mod as i only needed to do a few changes that wasnt the ones i
wanted to do because some of the technicall issues with how the cod5 engine is (i am talking about the
bipod and to say the least, its a pain in the ass, i was trying to have it so it can deploy anywhere
that is a solid ground but was unable to sadly which was the major thing i wanted to do with this version
and also i wanted to have a ammo capacity and ammo mag on the deployed version of the bipod weapons
which didnt seem to work, so instead i scrapped the idea which while i dont like content that sounds cool
being cut, i had to cut it since from my point of view it would grow the version way bigger than i could
afford due to this being less work version than the last one and due to my lack of knowledge in this engine
so yeah i had to cut it since the things i wanted to do with the bipod was impossible for me to do via
the weapon files, so yeah im sorry but no changes to the bipod) otherwise there was only consistency changes
with the name to be done, however due to hurdles with my pc breaking down and me needing to send it to a
repair shop which was delayed on how long it would take to complete it, i had to then because the only
version i could work on that was related to this version was on my pc that was being repaired, i had to
then work on the multiplayer version at my job/school while my pc being repaired only for that version
to be basically in limbo on how i can work on that while i work from home on the zombies map version
basically due to things happening in my life the mod had to be delayed far beyond what i anticipated it would
take, and even delay by a day due to things happening in my personal life, but now the mod is finally released
so again for all of those that waited patiently thank you and here is the verrukt version of my weapon
rebalance version
 
requirements : https://github.com/JBShady/COD5-Remastered/releases/tag/v1.0
 
a copy of waw with t4m installed duh
 
installation : 1) install JB's mod at user/appdata/local/activision/CoDWaW/mods
2) open the iwd file in nazi_zombie_remastered_dlc1
3) go into weapons/sp and drag all of the weapon files from my mod into the sp folder
4) got to go now its installed
 
its very simple tbh
 
changelogs : basically all of the major changes from vanilla zombies are already covered in the previous
changelogs, so i will just link it here     
 
LINK TO OG MOD :  https://www.ugx-mods.com/forum/mods-releases/61/do-you-feel-lucky-well-do-you-punk-a-weapon-rebalance-mod-for-jbs-nacht/24741/
 
otherwise the changes are just consistency changes like
 
1 : changing certain names to be their mothertounge language in english letters for consistency
2 : changed so now ads in scoped versions of bolt action do lower spread than standing so while yes its
more bareable its tough more easier
3 : changed the springfield scope ver to be like a springfield version of the scoped kar98k from nacht
4 : made it so now perk drinks have names, this is due to them being a weapon file in the weapon files folder
sadly i tried to make it like an item that you press and it plays an animation, sadly that didnt work
so another idea was scrapped due to it being not feasable as an item, tough it looks kinda little detail tbh
5 : oh yeah also i changed the speed of the perk colas so its slower
6 : fixed i think so now there is less of a delay between shots after cocking the bolt on the bolt action rifles
7 : and other minor things changed that i cant remember
 
as i said before there is very few changes i have made to this mod, so nothing major sadly
 
anyways i hope you enjoy this mod and have a fun time
 
credits : while i basically did all of the work i want to again say thank you for those who patiently waited sorry for the delay again
 
 
www.mediafire.com

 
 
Last Edit: March 18, 2026, 04:34:59 pm by Moderator (Approval)

 
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