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How does reveal map work?

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Created 8 years ago
by jakob9696
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i'm trying to port blundergat/ acidgat model from bo2... in exported images there is a reveal map (black texture)  which "would hide acid ember" and viceversa "would show acid ember" and i'm sure at 80% that treyarch use this to use only 1 model with different textures in combination with "weaponcamo" assets but i can't understand how it works.
Could Someone explain me it?
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i'm trying to port blundergat/ acidgat model from bo2... in exported images there is a reveal map (black texture)  which "would hide acid ember" and viceversa "would show acid ember" and i'm sure at 80% that treyarch use this to use only 1 model with different textures in combination with "weaponcamo" assets but i can't understand how it works.
Could Someone explain me it?

I recall the Blundergat's model using hide tags, so you can use the reveal as normal.
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Date Registered: 18 August 2015
Last active: 4 years ago
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Call me jjakob and not jakob9696 ;)
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I recall the Blundergat's model using hide tags, so you can use the reveal as normal.
thanks for your help,  then using hide tags the meshes which are binded with a join aren't  shown  in game, have i understood right?
Is there a way to replicate this gold/copper mesh changing material setup in APE?
Last Edit: October 29, 2016, 03:45:19 pm by jakob9696

 
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