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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i'm trying to port blundergat/ acidgat model from bo2... in exported images there is a reveal map (black texture) which "would hide acid ember" and viceversa "would show acid ember" and i'm sure at 80% that treyarch use this to use only 1 model with different textures in combination with "weaponcamo" assets but i can't understand how it works.
Could Someone explain me it?
I recall the Blundergat's model using hide tags, so you can use the reveal as normal.