So i have just finished porting over the BO2 origins player models and viewhands whey work fine animate and all that jazz but when you go in third person the camera is on the floor and not behind the player like it should be
(note i have deleted all the joints inside the player models head since i was told that waw does not have face anims)
a few quick in game clips
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Double Post Merge + SOLUTION: July 27, 2015, 07:47:24 pm
oops i deleted the joint "j_head" or something like that anyways its a child joint of "neck" after i reverted back to my backup and deleted all children of "j_head" the third person camera is now in the right place im guessing that the third person camera position is displayed at "j_head" - offset that's why if i removed it it was on the floor