UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Disable maya joint rename?

broken avatar :(
Created 10 years ago
by InFInIX
0 Members and 1 Guest are viewing this topic.
886 views
broken avatar :(
×
broken avatar :(
Location: de
Date Registered: 18 October 2013
Last active: 3 weeks ago
Posts
652
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
×
InFInIX's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Oil Rig Beta Access
Oil Rig Beta Access
InFInIX's Contact & Social Links
If i save a animated weapon as .mb and open it again all my joints (J_Gun, Tag_clip and all) have the -mb name before the joints how can i disable it??
Marked as best answer by InFInIX 10 years ago
broken avatar :(
×
broken avatar :(
Former UGX Lead Asset Creator
Location: ca
Date Registered: 17 August 2012
Last active: 5 years ago
Posts
1,932
Respect
Forum Rank
Zombie Destroyer
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Eh?
Signature

(Click to enter portfolio)
×
SajeOne's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
UGX V.I.P.
UGX V.I.P.
For most common uses I don't see why this would be needed. Most exporters account for this or the information is gathered from the user.

Regardless if it is a requirement a simple google search might have done some good:
http://www.fuse-design.org/blog/tutorials-cg/maya-remove-namespace-after-import

 
Loading ...