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Contact Support - Help Center Get help on the UGX Discord. Join it now!maps\_zombiemode::main();
precacheShader( "bo4_hitmarker_white" );
precacheShader( "bo4_hitmarker_red" );
if ( !IsDefined( zombie ) )
{
return;
}
if( IsDefined( zombie.attacker ) && IsPlayer( zombie.attacker ) )
{
zombie.attacker thread maps\_damagefeedback::updateDamageFeedbackDeath( zombie );
}
if( !IsDefined( player ) )
{
return;
}
if( IsDefined( player ) && IsPlayer( player ) && mod != "MOD_BURNED" )
{
player thread maps\_damagefeedback::updateDamageFeedback( self );
}
self add_to_spectate_list();
if( !IsDefined( self.hud_damagefeedback ) )
{
self thread maps\_damagefeedback::init();
}
material,bo4_hitmarker_white
material,bo4_hitmarker_red
MP_hit_alert,raw\sound\prj\bullet\headshot\mp_hit_indication_3c.wav,,prj_headshot,,projectile,95,96,100,250,3250,3250,log2,default,allon,rdefault,5,priority,5,reject,-182,165,0,100,100,0.25,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,projectile,no,raw\sound\prj\bullet\headshot\mp_hit_indication_3c.xm4,0,raw\sound\prj\bullet\headshot\mp_hit_indication_3c.mp3,0,raw\sound\prj\bullet\headshot\mp_hit_indication_3c.wav,0,cmn_projectiles,all
prj_bullet_impact_headshot_helmet_nodie,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_00.wav,,prj_headshot,,projectile,95,96,100,250,3250,3250,log2,default,allon,rdefault,5,priority,5,reject,-182,165,0,100,100,0.25,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,projectile,no,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_00.xm4,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_00.mp3,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_00.wav,0,cmn_projectiles,all
prj_bullet_impact_headshot_helmet_nodie,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_01.wav,,prj_headshot,,projectile,95,96,100,250,3250,3250,log2,default,allon,rdefault,5,priority,5,reject,-182,165,0,100,100,0.25,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,projectile,no,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_01.xm4,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_01.mp3,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_01.wav,0,cmn_projectiles,all
prj_bullet_impact_headshot_helmet_nodie,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_02.wav,,prj_headshot,,projectile,95,96,100,250,3250,3250,log2,default,allon,rdefault,5,priority,5,reject,-182,165,0,100,100,0.25,1,3d,loaded,nonlooping,,1,0,96,,default,0,0,0,0,0,0.5,no,no,none,1000,no,,both,no,no,,,75,no,no,0,0,wma,yes,no,world,projectile,no,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_02.xm4,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_02.mp3,0,raw\sound\prj\bullet\headshot\helmet_nd\helmet_nd_02.wav,0,cmn_projectiles,all