24ᵗʰ June 2025 16:52 GMT+1Added option to restore WaW HUD, only works on Nacht der Untoten, Verrückt, Shi no Numa, The Giant
9ᵗʰ June 2025 20:17 GMT+1Fixed BO starting weapon option not actually giving the M1911
9ᵗʰ June 2025 18:51 GMT+1Issues reported by
PeteHeat, thanks for the help!
Fixed Double Tap machines not working without manually setting options
Added Double Tap I as Origins rituals of the ancients reward
8ᵗʰ June 2025 16:02 GMT+1Fixed sliding or jumping with PhD Flopper causes the game logic to indefinitely hang (connection interrupted error)
7ᵗʰ June 2025 13:01 GMT+1Added dive-to-prone, reload cancelling, reload cancelling and sprint cancelling, script by XcDylan93:
https://discord.com/channels/230615005194616834/230616047613378560/1380218245101129841Added classic fall damage values from
https://www.thetechgame.com/Archives/t=2401729/all-black-ops-patch-gpd-codes-dvar-list-l-updated-l.htmlChanged Zetsubou no Shima wallbuys in bunker left-room to have Thompson on the wall and Double-Barrelled Shotgun underwater
3ʳᵈ June 2025 18:09 GMT+1Thank you
HzRetro for the suggestion!
Added support for Origins
NOTE: weapon replacement for Maxis Drone EE reward hasn't been implemented yet due to an issue while building the mod
2ⁿᵈ June 2025 16:11 GMT+1Thank you
Monkey_Ray_4 for the suggestion!
Added basic support for
gcp345's Der Riese. An option for weapon replacements is not implemented yet (also no PaP-d M1911 when downed in solo) but almost all other mod features should be functional.
27ᵗʰ May 2025 22:48 GMT+1Thank you
poyzee for the suggestion!
Added lobby menu option to restore Improved BO3 Ray Gun
Added lobby menu option to choose between WaW M1911, BO M1911 and map-specific starting weapon
Added lobby menu option to remove Monkey Bombs from the mystery box
Thank you
Spikem for the suggestion!
Added lobby menu options to disable power-ups that aren't in all WaW maps (Carpenter, Fire Sale, Death Machine, Bonus Points - Der Riese: Declassified)
Added lobby menu option to disable Solo Quick Revive
23ʳᵈ May 2025 21:18 GMT+1Added new wall weapon layouts to Kino der Toten
- As suggested by Conn6orsuper117
- An additional one to represent counterparts to BO weapons, with a further option to swap positions of FG42/BAR (replacing MPL/PM63)
Replaced BO III grenades with WaW grenades
22ⁿᵈ May 2025 09:28 GMT+1Moved MP40 in Zetsubou no Shima Lab A to below area
Implemented
Conn6orsuper117's request to have Type 100 inside Laboratory A
21ˢᵗ May 2025 22:48 GMT+1Special thanks to poyzee for providing me with the means to even start full development on DLC maps!
Added support for Der Eisendrache with lobby menu options to choose between
poyzee's
suggestion and
Conn6orsuper117's
suggestionAdded support for Zetsubou no Shima based on
Conn6orsuper117's
suggestion Restored trip mine chalk drawing while I haven't yet added bouncing betty replacements
Issue reported by
TheEpicMan, thanks for the help!
Fixed mystery box being unusable due to previous update's script override
19ᵗʰ May 2025 20:09 GMT+1Added
Classic Mystery Box marker FXChanged explosions to use Black Ops sounds for PaP M1911
Issue reported by
Homerdinkle, thanks for the help!
Fixed missing PaP muzzle flashes (for M1911)
Issue reported by
AriensXDude, thanks for the help!
Fixed missing rumble assets (controller vibration) for .357 Magnum, Arisaka, Gewehr 43, Kar98k, MG42, StG-44, PTRS, Ray Gun, Springfield
21ˢᵗ April 2025 21:24 GMT+1Ported over Lobby Menu Options from
Black Ops 1 Zombies Weapon Pack:
change perk machine between PhD Flopper or Widow's Wine
remove Widow's Wine, Double Tap,Deadshot (for maps like Ascension) from the Wunderfizz pool or from Perkaholic/other sources as well
change Deadshot price to 1000
switch HUD perk icons to Black Ops 1 style, or BO III icons recoloured in the Black Ops 1 style
restore classic round change music
restore Classic Mystery Box FX
switch to two-hit-down system, with options that change between the different regeneration delays across the (partially hidden) WaW/BO difficulty level mechanic. Also includes adjustment to the critically injured overlay so there's an option that makes it show up after one hit pre-Jugg.
switch to classic revive animation
switch between Springfield and Kar98k on Verrückt
disable double pack-a-punch
disable Gobblegum Machine
disable Der Wunderfizz
replace Demonic Announcer with original Samantha, Moon Richtofen, BO II Richtofen, Origins Samantha, Shadowman
lower weapon when it would be blocked by obstructions (weaponrest_enabled 1)
disable sliding
restored burp sounds after drinking perks for maps that haven't set them
change zombie eye glow to orange, blue, red, white, green, purple, pink, or remove altogether
disable randomised perk machines on The Giant (+ Shadows of Evil and Zetsubou no Shima)
3ʳᵈ April 2025 11:20 GMT+1Added support for Kino der Toten and Call of the Dead.
1ˢᵗ April 2025 08:27 GMT+1Issue reported by
Conn6orsuper117, thanks for the help!
Fixed PaP BAR not ever replenishing the magazine at the end of the reload animation
30ᵗʰ March 2025 23:28 GMT+1Added Ray Gun port by TheAllNightFall, thanks for providing an early download on the Black Ops 3 Mod Tools Discord Server
Fixed Type 100 and BAR being switched in Shi No Numa
Adjusted damage multipliers for PaP M1911
Fixed BAR + Bipod price in Verrückt
Thanks everyone who reported this issue:
Fixed MG42 and Browning not being in the box on Nacht der Untoten and Verrückt
Issue reported by
v2461, thanks for the help!
Added temporary fix for PaP PTRS scope lens
Issue reported by
Conn6orsuper117, thanks for the help!
Fixed BAR not having cosmetic bipod in other maps
27ᵗʰ March 2025 22:01 GMTAdded M1 Garand Rifle Grenade and Panzerschreck
26ᵗʰ March 2025 22:05 GMTIssue reported by
poyzee, thanks for the help!
Fixed Smurphy's Improved Ray Gun not actually being imported into the mod
Issue reported by
TheGoldenBum, thanks for the help!
Fixed helmet multipliers for Scoped Kar98k, PTRS, Springfield - headshot damage should now be fixed
Fixed M1911 having incorrect starting ammunition