Hi all, thanks for your patience. This is the full Beta Releaseof my BO1 Reimagined-Expanded mod. There is one major update remaining where I will cleanup and polish a lot of the gameplay, but this update contains most of the features I set out to integrate with Black Ops 1 Zombies.
- Electric Cherry, Vultue Aid and Widows Wine added to all maps (minus Natch) - Pack-a-Punch added to Verrukt and Shino-numa - The game now launches in the more difficult "Apocalypse Mode", you may switch back to Classic mode from the **Main Menu** in the Game settings - Added new drops: - "Superpower" - Temporarily gives all pro perks - "Restock" - Max ammo for player who picks this up
- In Game Hints added to describe new features, they may be toggled in the in-game menu - Apocalypse (hard) mode now displays information regarding perk slots, total points and efficiency on player scorecard
Bugs:
- Fixed a load of bugs, see the changelog if you are interested
Map Changes:
- Mechanic to obtain free perk bottles added to Verrukt - Mechanic to obtain free perk bottles added to Shi No Numa - Pack-a-Punch added to Verrukt and Shino-numa - Fog re-added to maps. This can be toggled manually with "r_fog 0" fog clears out on Call when power is turned on
Known Bugs:
- There are some misc bugs related to East Eggs, I fix these as I hear about them so please let me know - Sometimes in Shino, a perk will not spawn in one of the houses - Score and efficiency calculations on Apocalypse mode for 2 or more players may be inaccurate
Features: - More weapons - Nacht will be supported with all perks - Moon will be supported with some map updates - All maps will have a mechanic to generate free perk bottles - In game challenges - Zombie Types (toggleable) - Some "Red Drops" - More bosses (maybe?)
Quality of life improvements for next release: - Adding and diversifying weapon camos - Adding Weapon names for Double PaP weapons - Easter Egg cleanup - Addition of some fx/models to imrpove gameplay experience - Adding perk jingles and additional voice clips - HUD Updates - Zombie animations, effects and behavior cleanup
For any other feature suggestions or queries, please reach out to me on discord.
Double Post Merge: May 23, 2024, 06:23:04 am
Credits:
Special Thanks
Jbleezy - BO1-Reimagined scripts and Assets and base repository here. Shippuden1592 - a multitude of useful scripts and assets Utamia - Frequent script and game mod support on Linkermod Discord Phil81334, Numan, John Banana, Dad - Frequent scripting support on UGX-Mods Discord Treyarc - An amazing base game and mod tools
Credits:
TescoValueRice - BO2/3 Drops and icons, UGX-Mods Discord Sanchez - Fx, assets and Scripts from Rennaissance/Der Reise mod NikolaiLovesVodka/Partisan Executioner- Rennaissance Mod scripts Venom - Various fx/assets Samhain (Discord) - BO2/3 Perk and drop icons Phil81334, Shippuden1592 - Cherry, Vulture, Wine assets Perk Shaders: Deadnaut - https://zombiemodding.com/index.php?topic=16593.0 vile88 - COD WaW -> BO1 1.4.5 Weaponfile pack, sounds, anims for WaW weapons