Got to Round 23 and finished the map. For the map I have 2 things to say (The first an opinion and the second a bug) Spoiler for the first one since I'm talking about the map.
Firstly, I really like the design and portrayal of the map. The W@W guns work perfectly on this map due to the old school feel and the eerie progression that the map implies. At first, it seems as if its just a normal map and then things really start to hit the fan and those jittery vibes just kick in. As for the scary feel, you did a terrific job. Normally when I see a description of a map and it says "fog" and "maze", the first thing that comes into my head is jump scares and other pointless attempts at scaring us map players. I remember a post in a WIP map that was going to have jump scares and someone commented on how the jump scares and horror is pointless unless it is set up and thought out. I feel as if you took some insight from that post xD. Also for the perks, the system you used was great but I didn't find a use for picking up Mule Kick or PHD, due to a bug which I address below, and I picked up Electric Cherry, but I didn't find it useful after getting it because it doesn't give you any points, kills off your horde when racking up points for the ending, and is pointless since there are large rape train areas. I remember finding 4 teddies, but I am assuming there are 5. I do not remember if I got a 5th one or not. Anyways good job on the map.
Secondly, and more importantly, when I hit the box I got the M1 Garand with Grenade Launcher, but the Launcher was replaced with the Default weapon. This lead to each wall weapon I got to just stack on to my weapons. When I finished the map I had around 10 weapons at once instead of the usual 2 or 3 with mule kick.