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Messages - ulraz_viper

to make a door you will need to make a block first shaped the size of your door and add a door texture onto it or something.. then add a trigger from the entity browser by pressing b and looking for "trigger" > "use" drag and drop it onto your map and position it on your door.. set the doors KVPs as follow -

Door:
Code Snippet
Plaintext
Key  - targetname
Value - door1

Key - script_vector
Value - 0 0 -100


NOTE** value 0 0 -100 will make the door slide down, if you want a normal sliding door change to 100 0 0

Doors Trigger:
Code Snippet
Plaintext
Key - target
Value - door1

Key - targetname
Value - zombie_door

Key - script_noteworthy
Value - magic_door

Key - zombie_cost
Value - 750


NOTE** You can change the zombie cost value from 750 to your choose (might be a limit set in gamescript)
8 years ago
They have given you the zm_giant to pull apart you can just load up the map and select the players spawn box and then load up your map in radiant, when asked to copy selection click yes. now you will have the player spawn on your map. follow the same for a zombie spawn, select and load it into your .map

Double Post Merge: September 28, 2016, 10:04:02 pm
They have given you the zm_giant to pull apart you can just load up the map and select the players spawn box and then load up your map in radiant, when asked to copy selection click yes. now you will have the player spawn on your map. follow the same for a zombie spawn, select and load it into your .map

you can simply now go to the entity browser by right clicking next to the toolbox icons in radiant and selecting it from the list.. from there you can select "info" > "player" > "start" then right click on "add to camera pos.." (just an easier way to set it into the map for the time being) then from there you can go ahead and set KVP's for it.



8 years ago
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