1.-Go into _zombiemode.gsc and find this line: replace with this: under add this: 2.- Go to your _zombiemode_spawner.gsc file and find this function: zombie_gib_on_damage(). Find this line: and below add this: 3.-In your generic_human.atr search this: And below add this: 4.-In your mod.csv add this:
If you know how to skip a shortener and want to continue supporting you can open the link with shorteners. Si sabes como saltar un acortador y quieres seguir apoyando puedes abrir el enlace con acortadores.
Note: When the zombies stop spawning, the mechanism waits 20 or 30 seconds to reestablish spawn. If in 30 seconds it is not fixed they can use the new system to pass rounds, it is found in 3 locations on the map.
Nota: Cuando los zombies dejan de aparecer el mecanismo espera 20 o 30 segundos para reestablecer el spawn. Si en 30 segundos no se arregla puedan usar el nuevo sistema para pasar rondas, se encuntra en 3 ubicaciones en el mapa.
1.-In radiant add prefab that comes in the rar "mech_spawn" and put it in areas where you want to make panzer respawn
2.-In each info_volume have their areas add this: 3.-In your _zombiemode.gsc below: Add this: 4.-Go to _zombiemode_powerups and find this function "nuke_powerup( drop_item )" and below: add this: search "check_for_instakill( player )" and below: add this: 5.-In your generic_human.atr search this: And below add this: Note. Remember to check that you do not already have xanims added
If you know how to skip a shortener and want to continue supporting you can open the link with shorteners. Si sabes como saltar un acortador y quieres seguir apoyando puedes abrir el enlace con acortadores.
Note: When the zombies stop spawning, the mechanism waits 20 or 30 seconds to reestablish spawn. If in 30 seconds it is not fixed they can use the new system to pass rounds, it is found in 3 locations on the map.
Nota: Cuando los zombies dejan de aparecer el mecanismo espera 20 o 30 segundos para reestablecer el spawn. Si en 30 segundos no se arregla puedan usar el nuevo sistema para pasar rondas, se encuntra en 3 ubicaciones en el mapa.
NOTE: The map download link comes inside a shortener, you are free to download the map or not. The shortener helps me keep bringing upcoming projects. I appreciate your help.
NOTA: El enlace de descarga del mapa viene dentro de un acortador, eres libre de descargar el mapa o no. El acortador me ayuda a seguir trayendo próximos proyectos. Aprecio tu ayuda.
Note: When the zombies stop spawning, the mechanism waits 20 or 30 seconds to reestablish spawn. If in 30 seconds it is not fixed they can use the new system to pass rounds, it is found in 3 locations on the map.
Nota: Cuando los zombies dejan de aparecer el mecanismo espera 20 o 30 segundos para reestablecer el spawn. Si en 30 segundos no se arregla puedan usar el nuevo sistema para pasar rondas, se encuntra en 3 ubicaciones en el mapa.
Perks from BO2 & BO3 Napalm from BO1 Panzer from BO2 Cheese Man (Boss fight) Buildable Powerswitch 3 Hit like in Black Ops 3
Version 1.1 Fix system napalm spawn The final battle is fixed. Now it is for time and not for infinite rounds Fix Perks BO2&BO3 The panzer is now its bo3 version
1.-Once unpacked and put everything in place to go to _zombiemode and add this: under: 2.-In radiant add the prefab that comes in the "napalm" rar and put it in the areas where you want the engineer to respawn
3.-In each info_volume you have of your zones add this: 4.-Go to _zombie mode_powerups and look for this function "nuke powerup( drop item )" and under: add this: search "check_for_instakill( player )" and below: add this: 5.-In this generic_human.atr below: add this: 6.-Add this to your mod.csv
1.-Once unpacked and put everything in place to go to _zombiemode and add this: under: 2.-In radiant add the prefab that comes in the "engineer" rar and put it in the areas where you want the engineer to respawn
3.-In each info_volume you have of your zones add this: 4.-Go to _zombie mode_powerups and look for this function "nuke powerup( drop item )" and under: add this: search "check_for_instakill( player )" and below: add this: 5.-In this generic_human.atr below: put this: 6.-Add this to your mod.csv
You can modify these:
Initial spawn round of the engineer... change it for the one you study want.... The intervals between which the engineer will be able to spawn again... in the example below it will be a random number between 3 and 5... adjust it as you wish.... The life that the engineer will have... the higher the number, the greater the life... put it into consideration on your map....
1.-Open your generic_human.atr (if you don't have it, look for it in raw/animtrees/... and move it to your mod folder) At the beginning you will find: below that add this: Open your _zombiemode.gsc and under: add this: In your mod.csv add this:
1.-Go to your _zombiemode.gsc and look for the line: Below it add: 2.-Open your zombie_mapname.map in radiant and add the prefabs that come in the .rar
3.-In your mod.csv add this: 4.-Add these sounds to your soundaliases:
1.-Open your map and create script_structs where you want the fx to appear. Now add these kvps: NAME_CACHE_FX: It is the name of your loaded FX.
2.-Open your zombie_mapname.gsc and below under of: Add your fx like this: Examples: In your zombie_mapname_fx.gsc file there are some fx loaded, if you want to use one of them it is no longer necessary to add it. you have to look for this line: under it add this: at the end of the .gsc add this: 3.-In your mod.csv add the fx you used: Example:
This tutorial is directed towards an improvement of the "Nuke" powerup, basically someone uses the powerup, the zombies take between 0.1 second to 0.7 seconds to die, in that time many times the zombie can kill the player, here is why this tutorial. In addition, another detail is corrected about the points it awards (400) when double points are active, they should be 800 but they always give 400, that is also included.
We will only work with the _zombiemod_powerups.gsc file. Look for this function: nuke_powerup( drop_item ) and replace it with this: