UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Scobalula

So I decided to add support for more games from previous to my tool. :P

Usage is simple and same as IW6 version, just drag and drop FFs onto the exe.

Supports: CoD 4, 5, 6, 8 and 10.

For CoD Bo1 use BassDrop, for Bo2, Bo3 and IW use Wraith, for Paks of Ghosts/AW use Wraith.

Download:

https://github.com/Scobalula/CoDFFSoundExporter/releases

Github page:

https://github.com/Scobalula/CoDFFSoundExporter
7 years ago
Extract them using Wraith and port them manually or go grab on of the ports that have been uploaded.
7 years ago
Is it really that hard to move the DLL? Lol, since MP side of waw is comptetive it probably rejects any DLL like t4m since it might be cheats

Just set up a batch file or some shit to handle moving it and launching..
7 years ago
Press Shift + L once or twice.
7 years ago
IW6 Sound Extractor



Had a few hours last night and decided why not. :P
 
 
To use:
  • Dump FF using FF Viewer.
  • Drag and Drop the DAT file onto the exe.
  • Dumps WAVs so you can use them straight away.
  • Files are dumped to DAT's directoy.

FF Viewer:

https://mega.nz/#!tIFngSpa!f_q-WJ87Huzb4rR-ol5OxH5Pb8XOYkYXAtp63z-o9eI

Download:

https://github.com/Scobalula/IW6SoundExtractor/releases

7 years ago
*cough* Maybe some nublet could make a program to dump them? I would if I knew how. ::)

Fast forward a year and a bit and....



Might release it soon if testing goes well. :P
7 years ago
everything's there for a purpose.

Indeed, including the official state timers.

Spoiler: click to open...
<3
7 years ago
i click on the tag_origin of the joints, which highlights them all.

Clicking on tag_origin does not select them all, you must select hierarchy from Select/Edit menu (depending on your Maya ver).
7 years ago
So if you've exported from Infinite Warfare you'll know the daunting process of separating the normal maps, ao maps, etc. from the tons of images that come with models.
 
So, since I like automating stuff, here's a tool to handle it.  :-*

To use:
 
1. Group images into their own folders in a base folder with no other files/folders, like this. The folder
name will define the prefix of the images, i.e. weapon_fmg will result in weapon_fmg_n, etc.
 
2. Set the image format to write to in settings.ini (default is PNG).
 
3. Enter the directory of the main folder.
 
4. Let her do her job.
 
Notes:
 
* Accepts/Writes: TIFF, TGA, PNG, DDS*, JPEG
* Alpha channels are maintained for _CS.
* Potential for Access Denied Errors with files that already exist, so delete them I guess.
*DDS Cannot be written to.*
 
**While I do take suggestions, this tool was made for my needs and it does what I want it to do, I only released it as there's no point in keeping it to myself. If you want to modify the app, feel free, the Py file is there. Make a pull request if you have a suggestion.**


Download:

7 years ago
Hey would you look at that cosmetic bones. ¯\_(ツ)_/¯




go here


https://github.com/Ray1235/CoDMayaTools
7 years ago
Why not just use WaWs own Radiant?........
7 years ago
Why is a Black Ops 3 map in the World at War section?

Because it's not a Black Ops 3 Map.
7 years ago
This is the Releases Section, I was getting all warmed up for a new amazing WaW map and was devastated to find out this is a WIP. 🤔
7 years ago
Download Dukip's launcher (if you don't want to use his Launcher replace just the linker_pc.exe):

http://ugx-mods.com/forum/index.php/topic,10245.0.html
7 years ago
Was this map being made for BO3 or WAW ?

It's in Black Ops 3 Board. :P But map file format is same, just needs some editing to map file to work in older games.
7 years ago
Loading ...