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Contact Support - Help Center Get help on the UGX Discord. Join it now!It looks good in game, it plays good, and has a nice weapons list to boot.
Here are some issues:
1) on solo the revive soda machine seems to go MIA[cant find it anywhere, so I have to depend on afterlife for second chancewas this intentional because second chance would conflict with afterlife mode?)]
2)Staminup does nothing to help mobility in the tar(this was depressing as stamin-up isn't all that easy to buy)
3) As nice as the Wunderwaffe death machine is, it goes away before its suppose to and I can still switch weapons with it. It is suppose to function like a death machine, in the sense that I shouldn't be able to switch weapons, but it should only go away once i burn through all of it's ammo.
Again great map, and will definitely play the hell out of it on full release.
Thank you for the confirmation that there will be a patch for those drops. After beating my record and making it to round 11 (before getting ruined by two panzers ), I have a couple more issues to report:
1. Electric Cherry seems to be useless. I don't know if the damage values are too low or what, but it was pretty much ineffective on round 6
2. I don't know if this was intentional, but crawlers kill themselves off VERY quickly. Moving to some zones (even if it's just 20 meters away from them) will end them instantly. Again, don't know if this was intentional but it makes solo play very frustrating at times
First of all, GREAT JOB REDSPACE!
Second of all. I have finally gotten some sort of a hang for the map in original solo, so I might as well give my thoughts on it.
Positives:
The map is heavily scripted, and no one can deny that fact. You did an amazing job putting the weapons and animations together, adding afterlife in, and putting in all the boss zombies. The wonder weapon variety was also good, too. Another thing is Double Tap II. This perk makes life SO much easier with its added damage and I thank you for putting it in. The differently scripted zombies were also a great touch. Other things such as the golden shovel and the switches make the replayability levels extremely high. I also like the detail and environment found within the map. The rain and oil slicks add to the intensity of it.
Negatives:
I don't know if it's just me, but the Panzer Soldat's hook seems inescapable, as I tried to shoot his arm but he wouldn't let go. Second of all is the constant switch activations for multiple visits to PaP. As I would have to keep going down to the "security room" to hit the hardest switch, I would usually die because the round ends whenever I try to hold a crawler for it. I can't enjoy Pack as much as I would want, and most of my runs would end because of this. This is a huge negative due to constant reruns of the map, making me agitated at every death. I would want to go to Pack without risking my entire life for it. This is my opinion, though, and I respect your desire for a higher difficulty. I just personally think it would add to the fun factor. Sorry that this section seems so long, but this one negative keeps ruining my desire to solo run this map.
Overall, the map is solid and is amazing in the evolution of custom zombies. It's wide variety of features make it a sight to behold. Sadly, at least to me, this sightseeing usually comes to a rapid close by the clutter of zombies in the security chamber after the new round begins. I hope to enjoy this map even more, though, despite its difficulty.
Change that to around a generator near where your currently in. As i said, there was a round where i was still killing templars a good 5 minutes after the start of the roundas i said it resets both. I'm just trying to fix lag issues
Regarding the fire zombie, the issue is that in buried i would touch him than run away so he would detonate. In viking, its extremely tough and he never seems to detonate like that untill hes running
Also a suggestion for zombie king i didnt see this option but maybe income boosts?
What is the point of the orange lightning? I've died several times because I'm running around the map and the lightning activates literally as im walking through and instagibs me. Also, idk if reported or not
-Time bomb doesn't reset locked boxes/perks/etc
-Time bomb will kill every boss on the map. Once i used it and i had no idea how i got back up with an MG08
-Getting instagibbed as a whos who / spectre will also instagib your downed corpse
-Fire zombies seem to struggle with detonating untill the round ends and they start to run at you
-Buying perks / random / etc. gets really annoying when u keep using the syringe as you attempt to buy
-When taking a generator, lightning zombies will spawn from literally anywhere. I had to camp at jug generator for nearly an entire round because lightning zombies were spawned from across the map and had to run all the way to the generator one at a time
-Console commands (espec r_flameFX_fps and r_fullbright) are being reset when they're just to disable some of the smoke effects. Because of this, I can't revive myself with afterlife if im the only one since there are such a ton of zombies and zapping them drops my fps to 0.25
Other than that, the map is insane fun though the constant instagibs are getting on my nerves.
It seems like the Time Bomb and the ending to the map causes problems on coop. When someone uses the time bomb, the host gets reset back to when they place the time bomb down, but the other players keep getting connection interrupted and is forced to close out, same thing happens once the ending happens, not going to spoil it, but as soon as someone calls the ending the coop players get connection interrupted but the host sees the game over screen.
On Origins the Panzer is weaker and you have MUCH more room to train. That's why people don't complain about Origin's Panzer. And my point about the powerup was that, on Round 2, you're still likely to be knifing zombies and getting insta-killed for doing so is silly.
On buried there was a couple also. In the beginning area you could fall to your death. Also where the pack a punch area is, there is a opening that you can fall and automatically die. Also if you dont break the water fountain in the main part of the map using leroy then you can fall to your death by the water fountain in the maze.
Found a bug, on the gate by jug, that leads into speed cola, it is not clipped high enough because you can stand by the box, and jump over the gate without opening it. The fence is fine though.
And if you buy the door leading to the weapons locker both doors open and you only have to pay for one.
G'day red, Jiffy here, i am just asking for you to release a patch for the oil. It's a really good challenge when you are forced to run through the area, but it would be amazing if you could make it so that when zombies run through it, they slow down as well, because, basically, they're human as well, so technically speaking, they should slow down with you when you walk through it (kind of like COTD).
Regards
J.N
Where is the other 2 locations at?
Another question Redspace, Where are all the shovel locations? When me and my buddy play we always find 1 but the other one seems to be nowhere. Also have you made it where 1 shovel will appear on solo, 2 on 2 player, and so on. Or is it like origins where they always appear at 4 locations no matter how many players there are?
Does the fridge work like on Black Ops 2? I put in my weapon and it gave me the m1911, which I didnt want so I tried to get my weapon back but it kept saying I cant store the weapon in there even though I already had a weapon in there. Also does it transfer to other games or not? Like if I put in a thundergun could I get it back in the next game? Or is that not possible to script.
Just a few more suggestions/comments I'd like to make about the map:
I really like the idea of choosing your own starting area, so kudos to you for that
One thing I really don't like is how you made the generators so you have to stand right next to them to turn them on. In Origins, one of the big things about the generators was that they had a wide radius so you could still run tight and dangerous trains around them, but trains nonetheless. personally I think you should make the radius a bit wider on those.
The gun chalks are pretty hard to see, I think you should maybe make the outlines thicker or at least put the bluish light by the wallbuy to show where it is
The Panzer is SO OP. It takes FOREVER to kill him and he's extremely annoying -.- All I ask is that you lower his health, at least in solo.
The Paralyzer seems a bit underpowered to me, it BLAZES through juice in like 20 seconds and it's not that strong either
I really like how you can jump over closed doors and stuff and run all around in afterlife, you did a great job with that ^_^
I just encountered a glitch in my last game where I got a Wunderwaffe death machine, went down, and revived myself in afterlife. Once I was back up the Wunderwaffe was floating above where I went down saying "Press F to pick up weapon" so, of course, I picked it up. However, instead of giving me the Wunderwaffe it replaced one of my weapons with the M1911, which pretty much spelled Game Over for me since I was out of ammo on the gun it didn't take
The clipping is a bit weird in a few spots where it looks like you should be able to go somewhere when you can't (can't remember exactly where)
Some things are really hard to get on top of with the Paralyzer (namely the big long white cargo box kinda by Whos Who)
That's all I have for now, thanks for reading!
Really dont want start a flame war here...............
I never i told u gave out the map to ANYONE. Alex (U can guess which one) gave me a solo and co-op patch. I gave it to NO ONE. There was a fucking PUBLIK DOWNLOAD LINK of Projekt viking on MEGA....... so. I had the co-op patch that DIDNT Work...... So it was pointless anyways to others? And people like you... never looked at the other side of the story...
A few videos of the beta are up on youtube. One of the videos is linked below which displays bugs from the game mode "Drop Zone"
Project Viking Gameplay
# Bugs
- Raygun MK2 bullets do not pass through to inflict damage on additional NPC
( player notes awesomepieman had working MK2 in map Halloween town, maybe he'll share code)
- Glitches on drop zone challenges
( challenges fail randomly, some occurred at start of round, watch vid)
I'm playing on Original and it still has effect on Easy too.
Bug report 3: if you have a death machine and get a wunderwaffe drop, you will not get the wunderwaffe.
Bug report 2: very rarely, if you get a yellow/orange power while you go to the afterlife, when you try to pick it up it will not show the bar and you can't pick it up. Also the power up icon will disappear but not the light