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Messages - muffinmuncher115

Alright sorry about that, I fixed it.
7 years ago
---Black Ops 1 "Five" Model Pack---
By MuffinMuncher115

This pack includes all models and LODS from the "Five" map from Call of Duty: Black Ops.
 
Any models that included joints (Weapons, Zombie Models) have not been included because they are difficult to work with.
 
These models do not contain collmaps because I don't know how to make them and I don't think its possible to port them. A clip brush will fix this however.
 
I remade all of the normal maps for all textures because all of the ones that I ported were broken. If there are any issues with the normal maps for any models, let me know.
 
I also have added the prefix "bo1_" to all models to make searching for them easier.
 
INSTALLATION:
Drag the "model_export","texture_assets" and "source_data" folders into your root Black Ops 3 Directory. The root directory is usually located at "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III"
 
The models should be ready to use inside of Radiant now.
 
CREDITS:
Please add me to the credits of your map if you use these models as I have put a lot of effort into this and I would greatly appreciate credit.
 
Also, you must credit Activision/Treyarch if you use these models because they are the legal owners.
 
Credit also goes to tom_bmx for Lime.
 
Modme thread located here: http://aviacreations.com/modme/index.php?view=topic&tid=1371
 
Google Drive:
Dropbox Mirror:
7 years ago
Thank you so much, that fixed it.
7 years ago
Anyone? I really dont want all of the work I put in on the lighting for both times of day to go to waste.
7 years ago
That didn't seem to work, do you think there's anything else that would work?
7 years ago
Hi, I'm working on a new map and I'm having trouble using SetLightingState. Lighting states 1 and 2 are set to night, while I have lighting state 3 set to day. I'm trying to make the lighting state change to 3 with reckfullies shootable trigger script, but it doesn't seem to change. Could someone tell me how to set the map to lighting state 3 after all shootables are triggered?

Here is the code, the SetLightingState is towards the bottom.
Code Snippet
Plaintext
function init()
{
level.shootablesNeeded = 3;
level.shootablesCollected = 0;

level thread shootable_1();
level thread shootable_2();
level thread shootable_3();
}

function shootable_1()
{
    trig_1 = GetEnt("shootable_trigger_1", "targetname");
model_1 = GetEnt("shootable_model_1", "targetname");

trig_1 SetHintString("");
trig_1 SetCursorHint("HINT_NOICON");

while(1)
{
trig_1 waittill("trigger", player);

level.shootablesCollected++;

IPrintLn("Trigger 1 Shot"); // Not Needed

thread shootables_done(player);

break;
}

trig_1 Delete();
model_1 Delete();
}

function shootable_2()
{
trig_2 = GetEnt("shootable_trigger_2", "targetname");
model_2 = GetEnt("shootable_model_2", "targetname");

trig_2 SetHintString("");
trig_2 SetCursorHint("HINT_NOICON");

while(1)
{
trig_2 waittill("trigger", player);

level.shootablesCollected++;

IPrintLn("Trigger 2 Shot"); // Not Needed

thread shootables_done(player);

break;
}

trig_2 Delete();
model_2 Delete();
}

function shootable_3()
{
trig_3 = GetEnt("shootable_trigger_3", "targetname");
model_3 = GetEnt("shootable_model_3", "targetname");

trig_3 SetHintString("");
trig_3 SetCursorHint("HINT_NOICON");

while(1)
{
trig_3 waittill("trigger", player);

level.shootablesCollected++;

IPrintLn("Trigger 3 Shot"); // Not Needed

thread shootables_done(player);

break;
}

trig_3 Delete();
model_3 Delete();
}

function shootables_done(player)
{
while(1)
{
self waittill(level.shootablesCollected >= level.shootablesNeeded);

if(level.shootablesCollected == level.shootablesNeeded)
{
// What ever code you want to execute once all shootables are collected
IPrintLn("All Shootables Collected");
SetLightingState( 3 );
}

break;
}
}
If someone can come up with a solution, I will credit you when I release the map, thanks in advance.
7 years ago
I could lower the prices of some of the doors, but the basement area is a good spot if you're looking for a place to hold out.
7 years ago
I was not aware of that, if possible, could you give me a link to Black Ops 2 guns? Thanks in advance.
7 years ago
I do have TF2, but if I want to bring new guns into the game I need to get Maya 9.5 which isnt sold anymore and is the only version that supports converting weapons to WAW. So if I wanted to add some guns, I would need to find a way to get a hold of Maya 9.5.

As for the issue in the upstairs with zombie pathing, I added as many path nodes as I could, but it still can be glitchy. I dont think I can fix it unfortunately.
7 years ago
I can try to port guns, but I dont own any other COD games on PC, so I would have to port guns from other games. I will keep this in mind though.
8 years ago
I know the map isnt the best, but what would you want changed for future maps? What features do you want to see?
8 years ago
Nick's House

This is my first map that I've made for WAW, its not a box map which might come as a surprise because most of the time, someone's first map is a box map. Not this time. The map is modeled after my own house quite accurately and was a lot of fun to make and play. It's by no means as well made as some of the popular maps, but I think I did a pretty decent job of making it. There is plenty of doors to open and every room has something you might want to have. This map is fast paced with zombies pouring in from everywhere. Many areas have wall weapons that may prove helpful to you towards killing zombies. Once you get 25000 points, you can end the game at the front door with the buyable ending. I have put a lot of time and effort into making this map and I hope you enjoy it. To load the map via console, type "nazi_zombie_nick_house".


Features
Not a box map
Black Ops Perks
Solo Quick Revive
Stock WAW Weapons
Custom Textures
Music Box with COD WAW and Black Ops Easter Egg Songs
Zombie Counter
Custom Solo Load Screen
Custom Co-Op Load Screen
Custom Lobby and Menu Screen
Custom Menu Music
3 Hit Juggernog Fix
Buyable Ending
Dog Rounds
Does not require T4M
Increased Perk Limit to 8


Screenshots






Video

Credits

Testing
jeffreymorton123
DrPurpleSausage

Scripting
tom_bmx
UGX Mods Team
ZOMB1E-KLLR
jei9363
quizz
Sniperbolt
Treyarch/Treyarch Sound
If I have missed anyone, I apologize, tell me and I will add them when I can.

Textures


Download:
Google Drive:

Please leave feedback and suggestions for this map, I want to know what you want changed and things I should do for future maps.

Known Issues

Zombie pathing can be a bit weird sometimes. This is an issue with WAW and I'm not sure if I can fix it.
8 years ago
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